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Different sens for slot 1 and 2

Created 10th April 2010 @ 20:47

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Koeitje

3598

1166 days ago

Exfane gave me a script but I accidentally deleted it. Can anyone help me with this? I want sens 1 on slot1 , send 0.8 on slot2 and whatever on slot3. Q also needs to work.

reCon

520

1166 days ago

It really works still with “lastweapon”? Never heard of this…

idNk

3468

1166 days ago

[Link]


Last edited by idNk, 1166 days ago

Mark

11673

r.
LEGO

1166 days ago

Quoted from idNk

[Link]

Why not

bind 1 “slot1;sensitivity 1″
bind 2 “slot2;sensitivity 0.8″

?

idNk

3468

1166 days ago

Quoted from Mark

[...]

Why not

bind 1 “slot1;sensitivity 1″
bind 2 “slot2;sensitivity 0.8″

?

Quoted from Koeitje

Q also needs to work.

Line

3798

popkõrns

1166 days ago

As if your aim wasnt bad enough already…

crzfst

6622

1166 days ago

This won’t solve your problem with shots not registering.

Skyride

10016

1166 days ago

ask Exfane for it again?

Therium

5636

trolltech
[MC]

1166 days ago

Input this in your autoexec:

//Weapons
alias “weapon1″ “slot1; alias nextweap select21; alias prevweap select31; alias select1 weapon1; alias select2 select21; alias select3 select31;”
alias “weapon2″ “slot2; alias nextweap select32; alias prevweap select12; alias select1 select12; alias select2 weapon2; alias select3 select32;”
alias “weapon3″ “slot3; alias nextweap select13; alias prevweap select23; alias select1 select13; alias select2 select23; alias select3 weapon3;”

//Weapon Toogle
alias “select12″ “weapon1; alias toggleweap select21″
alias “select13″ “weapon1; alias toggleweap select31″
alias “select21″ “weapon2; alias toggleweap select12″
alias “select23″ “weapon2; alias toggleweap select32″
alias “select31″ “weapon3; alias toggleweap select13″
alias “select32″ “weapon3; alias toggleweap select23″

//Initialize script

select12

//Binds
bind “q” “toggleweap”
bind “1″ “select1″
bind “2″ “select2″
bind “3″ “select3″
bind “MWHEELUP” “prevweap”
bind “MWHEELDOWN” “nextweap”

And this in the bottom lines of your class.cfg:
//Custom Weapons
alias “weapon1″ “slot1; sensitivity 1; alias nextweap select21; alias prevweap select31; alias select1 weapon1; alias select2 select21; alias select3 select31;”
alias “weapon2″ “slot2; sensitivity 0.8; alias nextweap select32; alias prevweap select12; alias select1 select12; alias select2 weapon2; alias select3 select32;”
alias “weapon3″ “slot3; sensitivity 1; alias nextweap select13; alias prevweap select23; alias select1 select13; alias select2 select23; alias select3 weapon3;”

//Initialize script

select12

It works just fine for me


Last edited by Therium, 1166 days ago

Memento Mori

5042

1166 days ago

Retarded tbh

Chux

5789

guru
,(s),

1165 days ago

I never understood why go to so much trouble when simple things like this work just fine ? Just add a sens command in there are you’re ready to go.

[Link]


Last edited by Chux, 1165 days ago

Qun

1108

:{D
[PCB]

1165 days ago

bind q "slot1;r_drawviewmodel 0;sens06;m_yaw 0.026"
bind e "slot2;r_drawviewmodel 1;sens07;m_yaw 0.025"

= 4 pros

Mike

11433

Epsilon

1165 days ago

you know i’m right

GeaR

1734

Epsilon

1165 days ago

Quoted from Qun

bind q "slot1;r_drawviewmodel 0;sens06;m_yaw 0.026"
bind e "slot2;r_drawviewmodel 1;sens07;m_yaw 0.025"

= 4 pros

When you (air)strafe to the right, you won’t be able to choose the secondary weapon, unless you stop strafing = bad

Qun

1108

:{D
[PCB]

1165 days ago

I have 6 fingers.

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