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Problem with quake hud.

Created 19th February 2011 @ 19:35

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dvb

Hello, I’ve installed quake hud today and I am getting this annoying problem. The thing is that HP of a teammate is shown behind his name so it’s unreadable. Anyone know how to fix this? http://img692.imageshack.us/i/cpgranary0000.jpg/

pena

Where can I find the hud?

broesel

LAME

Quoted from pena

Where can I find the hud?

here

dvb

Quoted from broesel

[…]

here

lol idiot…it can be found here: http://code.google.com/p/quakehud/

broesel

LAME

Quoted from dvb

[…] lol idiot…it can be found here: http://code.google.com/p/quakehud/

let me be butthurt about someone stealing my hud :)


Last edited by broesel,

AnimaL

Quoted from broesel

[…]

let me be butthurt about someone stealing my hud :)

stealing? the guy even said its based on ur hud, why so buthurt?

dvb

Quoted from broesel

[…]

let me be butthurt about someone stealing my hud :)

More could say the same lawl. It’s even written there that is is based on your hud…

WARHURYEAH

GlueEater

broesl was updating m0res hud because he discontinued it, quake hud is just broeslelsls with a different font

Bryn

Open tf/resource/ui/TargetID.res and inside:
TargetNameLabel
remove the line with “xpos_minmode” in it or change its value to 0

TargetNameLabelBG
same but 1 instead of 0

The layout may still bug because the targetID is not meant to have the health value to the right of the name, it’s supposed to be on the left and the name should be just right of the health, the way it is in the default hud. This way the box will widen for longer names. In the quake hud, small names may make the box too small so you won’t see their health, and large names may block the numbers. To make it the old way, with the numbers left and name to the right of the numbers, you can replace all the text in your targetID.res file with this http://pastebin.com/rK5ax2gc


Last edited by Bryn,

dvb

Quoted from Bryn

Open tf/resource/ui/TargetID.res and inside:
TargetNameLabel
remove the line with “xpos_minmode” in it or change its value to 0

TargetNameLabelBG
same but 1 instead of 0

The layout may still bug because the targetID is not meant to have the health value to the right of the name, it’s supposed to be on the left and the name should be just right of the health, the way it is in the default hud. This way the box will widen for longer names. In the quake hud, small names may make the box too small so you won’t see their health, and large names may block the numbers. To make it the old way, with the numbers left and name to the right of the numbers, you can replace all the text in your targetID.res file with this http://pastebin.com/rK5ax2gc

Thank you, this fixed it :)


Last edited by dvb,

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