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Name your motion blur technique here

Created 27th December 2010 @ 21:23

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torden

broder
syster

I’m trying to sort out which possibilities there are with frame blending in the different applications.

I’ve seen (and heard of) a lot of different techniques for it, scattered across many a lost forum post. So basically I’m trying to get to the bottom of what makes for the easiest and fastest way pr quality of the result.

So, moviemakers, please state:
1. Framerate for source material
2. Application used (ie After Effects, Vegas etc)
3. A description of your chosen technique for obtaining motion blur

Thanks!


Last edited by torden,

Daleth

ti.
[PG]

Looks better without!

torden

broder
syster

Thanks Daleth, but, right now I’m gathering information.

Biohazard

IDK

It would be nice if whoever had some input, would also post a example vid of his/her (even on yt) – I’m also interested

octochris

(0v0)

Quoted from Daleth

Looks better without!

Only if your input is at a retarded fps.

torden

broder
syster

I expected your post about 15 mins earlier, Chris.

But, like I said, this isn’t meant as a discussion thread (not yet anyways). I’m trying to map the different solutions people use for frame blending.

huhystah

1. Framerate for source material – 120/240 FPS
2. Application used (ie After Effects, Vegas etc) – Sony vegas, Adobe after effects.
3. A description of your chosen technique – Nothing.

LuckyLuke

UbeR |

1. Framerate for source material
240 fps

2. Application used (ie After Effects, Vegas etc)
Vegas (for motion blur technique..)

3. A description of your chosen technique
Pldx tool record tga, compile lagiraith lossless, edit, render to 30 fps.

Example vid: http://www.youtube.com/watch?v=YM6rAVsXPTg&hd=1


Last edited by LuckyLuke,

torden

broder
syster

Thanks for your replies so far. I wasn’t very clear on “chosen technique”, so I edited the post. Basically, I want to see how you went about getting the motion blur. I’ll give an example:

1. framerate: 480fps

2. App: After effects

3. Technique:
Import as 60fps, composition 60fps, speed up footage to normal speed within the composition

Effects > CC force motion blur, 15samples.


Last edited by torden,

dellort

Frame Rate: 480 fps
App: Vegas Pro 9
Technique: Render at 60 fps, encode at 60 fps.
Result: http://www.youtube.com/watch?v=vIRx6yk7BVU

I think this method looks really nice when the video is downloaded & played back at 60 fps. It doesn’t turn out as well on youtube.


Last edited by dellort,

Leshey

D.A
V.A.C.

framerate: 480
app: adobe premiere pro (that’s where i do the editing)
technique:
record at 480 fps ingame. then render 60 fps in VD. in PP accelerate the video to approximately 800% and turn on frame blending for the clip.

result1 http://www.youtube.com/watch?v=FhWXrdtpqxY
result2 http://www.youtube.com/watch?v=JttpC9pYIW4

Kasuno

Deimos

LuckyLuke what render settings did you use on Sony Vegas to get that amazing quality? :O

dellort

Quoted from Leshey

framerate: 480
app: adobe premiere pro (that’s where i do the editing)
technique:
record at 480 fps ingame. then render 60 fps in VD. in PP accelerate the video to approximately 800% and turn on frame blending for the clip.

result1 http://www.youtube.com/watch?v=FhWXrdtpqxY
result2 http://www.youtube.com/watch?v=JttpC9pYIW4

Sorry to get (slightly) off topic but why do you choose to edit in premiere pro as opposed to after effects?

Mark

Phase

I’ve always recorded at 240fps then rendered in Vegas at 30fps – I guess it does the frame blending automatically. I’ve also tried 8x super sampling which I assume removes the frame blending, or uses a different method.

So the same as LuckyLuke.


Last edited by Mark,

octochris

(0v0)

1. Framerate: 240fps in previous movies, 360fps in upcoming

2. App: AE, Vegas and FCP

3. Technique:
On record: host_framerate 360;host_timescale 0.0001;demo_interpolateview 1;demo_interplimit 15000 (does anyone else actually use these commands? they’re pretty useful but i’ve never seen them discussed)

Export as 60fps and 29.97fps (60dl, 29.97 youtube).


Last edited by octochris,

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