Forum

cp_titan

Created 13th November 2009 @ 14:33

Add A Reply Pages: « Previous 1 2

Zenny

TFP

Gameday
Map Version: cp_titan_b3
Date: Thursday June 3rd, 2010 and Friday June 4th, 2010
Time: 6:00 PM Eastern Standard Time
Server: 208.167.247.188

For more info click here.


Last edited by Zenny,

Zenny

TFP

cp_titan_b4 is now available for download!

Map Fixes from cp_titan_b3 to cp_titan_b4
– Fixed the bonus time for capturing a contorl point to only add 30 seconds intead of 60 seconds
– Moved the last capture point spawn rooms to the lower level to help with the map flow
– Moved the shack spawn rooms to be angled to point players in the proper direction leaving spawn
– Removed the setup timer and setup doors from the map
– Lowered the maximum possible respawn time
– Added occluders to optimize the map more in the center area
– Fixed the lighting in the back spawns over the posters and rocket rooms over the 21
– Created custom control point signs for each of the 3 points possible (rocket, shack, forward base)
– Created custom holograms for each control point for each team BLU and RED
– Created custom logos for each team the Balistic Logistics United (BLU) and Rocket Exploration Division (RED)
– Created custom props using the new custom logos for each team
– Created a BLU texture for the train on BLU side (one did not exist before)
– Rebuilt both rockets smoothing groups
– Removed and combinted displacement maps to further optimize the map
– Reorganized the folder directories internally for all custom models and materials in the map
– Added minor detailing to some areas in the map
– Added player clip planes in some areas players were getting caught up

Defur

PICS?

Zenny

TFP

Gameday
Map Version: cp_titan_b4
Date: Friday September 10th, 2010
Time: 4:15 PM Eastern Standard Time
Server: 174.34.133.100:27500

For more info click here.

Quoted from Defur

PICS?

I’ve attached some more pics to the original post.

Zenny

TFP

cp_titan_rc1 is now available for download!

Map Fixes from cp_titan_b4 to cp_titan_rc1
– Added intro video for the map
– Updated the mission briefing to support multiple languages
– Added minor tweaks to the shack area to better break up line of sight
– Optimized the map further in key areas causing lag for some players
– Added more visual detailing in certain areas

Defur

Reminds me of Well abit.

Would like to try out this map :D

choiie

keso

Interesting idea, however I’m a bit afraid the beginning of the map will just be a huge stalemate, with essentially nothing to fight over. Might work out great though.

Oktoberwolf

I like the map :D although i need to try it better in a game
Nice job :)

Add A Reply Pages: « Previous 1 2