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pl_3dnrav

Created 31st December 2015 @ 14:31

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RaVaGe

Hello, I present you my new map, a single stage pl map. This is actually the very first version, so expect a lot of changes, I would higly appreciate to get some competitive playtesting during the first versions, it’s way easier for me to make radical changes now than later.

If you’re wondering about the name, it was meant to be a collab with 3dnj, he’s actually too busy to work on it, so I had to make everything, and i’m too lazy to change the name ahah :)

Some pictures :

https://dl.dropboxusercontent.com/u/4055243/3dnrav/overview_a1.jpg
https://dl.dropboxusercontent.com/u/4055243/3dnrav/pl_3dnrav_a10018.jpg
https://dl.dropboxusercontent.com/u/4055243/3dnrav/pl_3dnrav_a10019.jpg
https://dl.dropboxusercontent.com/u/4055243/3dnrav/pl_3dnrav_a10020.jpg
https://dl.dropboxusercontent.com/u/4055243/3dnrav/pl_3dnrav_a10021.jpg
https://dl.dropboxusercontent.com/u/4055243/3dnrav/pl_3dnrav_a10022.jpg
https://dl.dropboxusercontent.com/u/4055243/3dnrav/pl_3dnrav_a10023.jpg
https://dl.dropboxusercontent.com/u/4055243/3dnrav/pl_3dnrav_a10024.jpg
https://dl.dropboxusercontent.com/u/4055243/3dnrav/pl_3dnrav_a10025.jpg
https://dl.dropboxusercontent.com/u/4055243/3dnrav/pl_3dnrav_a10026.jpg

The map file :
https://dl.dropboxusercontent.com/u/4055243/3dnrav/pl_3dnrav_a3.bsp.bz2

Feedbacks highly appreciated, note that this is the very first version so it’s still really rough in terms of pacing and gameplay.


Last edited by RaVaGe,

On the screenshots of the outside areas it looks really open, do you plan on changing anything to remove a few sniper sight lines?

RaVaGe

Quoted from kKaltUu

On the screenshots of the outside areas it looks really open, do you plan on changing anything to remove a few sniper sight lines?

Well it only depends of the feedback I get during the playtest, if the snipers are overpowered I will make the changes that are needed.

biskuu

HF!
pizza

looks great and sightlines are looking good too

kryma

Tbh defenders have way too much high ground

RaVaGe

https://dl.dropboxusercontent.com/u/4055243/3dnrav/pl_3dnrav_a2.bsp.bz2

A2

Made some changes to make the pacing better, especially for the 3rd point.

.zero

-chess-

The flanks of the map seem unnecessarily complex and very tight on the most parts of it. It gives a lot of advantage to the defenders. The most of the flanks are inside ramp-rooms. I would make them more open and try to variate a bit more.

Also like Kryma said, the defenders pretty much have high advantage everywhere. It’ll be pretty hard to push. Last point seems very hard to push. I should try to play if at one point really.

RaVaGe

We already playtested the map, for 6 rounds played, the defenders only won a single time.

But that’s why I’d love to get some comp testing, casual and comp are way different.

RaVaGe

A3 – https://dl.dropboxusercontent.com/u/4055243/3dnrav/pl_3dnrav_a3.bsp.bz2

– Removed the door to open up the choke at 3.

RaVaGe

A4

– Modified CP3 and CP4

https://dl.dropboxusercontent.com/u/4055243/3dnrav/pl_3dnrav_a4.bsp.bz2

https://dl.dropboxusercontent.com/u/4055243/3dnrav/overview_a4.jpg


Last edited by RaVaGe,

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