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cp_logjam (5CP)

Created 17th June 2014 @ 23:12

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fraac

JOHN
CENATION

How about a pillar in the middle of mid? Something to jump off/around.

cmd

(ETF2L Donator)
LEGO

Really good update, step in the right direction.
Maybe the highground on mid would be better if it was slightly lower? Or if the stones you just added were a bit taller? A nice addition but seem kinda pointless since they’re just about the same elevation as the highground so you can just as easily spam over them.

Perhaps shorten the length/size of the lobby between 2nd and mid aswell, seems kinda overly big, and space can be used to make mid less cramped.

Edit: fuck that about the rocks being pointless, thought they were shorter than they are. But could still be a tiny bit taller/highground a bit lower.


Last edited by cmd,

Hyce

Quoted from fraac

How about a pillar in the middle of mid? Something to jump off/around.

Some of the NA players said they would like to see a fastlane/foundry esque house thing on mid. I’m not sure how I feel about that personally.

Lobby feels big because there isn’t stuff in it yet. Shelves, pipes, detail, etc will make it seem not so big. It’s pretty similar in size to Gullywash’s lobby, at least the main room.


Last edited by Hyce,

SorroW

iveR
VDOH

Quoted from Hyce

[…]

Some of the NA players said they would like to see a fastlane/foundry esque house thing on mid. I’m not sure how I feel about that personally.

Lobby feels big because there isn’t stuff in it yet. Shelves, pipes, detail, etc will make it seem not so big. It’s pretty similar in size to Gullywash’s lobby, at least the main room.

roofs make for nice airshots :3
JUS SAYIN…

Sideshow

(ETF2L Donator)
ft.
WiK?

Another house in the middle of the mid-point would be dumb imo. It plays well as it is, especially after the new rocks.

Gully lobby is separated into a lot of different heights though, with stairs and ramps and props all over. This lobby is still very sparse, even after the addition in b1. It may just need some boxes in it though.

Hyce

cp_logjam_b3f

b3f because I did an inhouse on b3 at like, 5 am EST last night and they pointed out a few glitches

download: https://www.dropbox.com/s/3r0anrn8z2vmqgg/cp_logjam_b3f.bsp

Changes
Clipping fixed on spawn doors
You can’t shoot through spawn doors anymore
Detailing from blue side spawns added to red side
Unclipped logs on mid (you can’t hide sticks in them don’t worry)
added a roof to choke (it should be big enough for jumps still)
Removed sightline from mid to 2nd through choke
Fixed numerous clipping/displacement shit
Probably missed more displacement stuff

Screens
http://i.imgur.com/0FJvC2G.jpg
http://i.imgur.com/bJcO5Jk.jpg

Starkie

ulti?
sniper

looks like the choke needs to be widened
we’ll see tonight

xy

http://i.imgur.com/j0lgfUZ.jpg
http://i.imgur.com/Mtyopr9.jpg
You can stand on the ledge on the other side.
You can also shoot through that little crack on the left.
scoped in:
http://i.imgur.com/1xsDXcL.jpg
On last you can get on top of the point
http://i.imgur.com/3gpJIeT.jpg

Admirable

(Toucan Ambassador)

Needs more logs.

Popcorp

Quoted from xy

On last you can get on top of the point
http://i.imgur.com/3gpJIeT.jpg

Dr. Phil approves that spot, plz no fix
http://youtu.be/-eMRd3fjjgU?t=25m50s


Last edited by Popcorp,

Hyce

cp_logjam_b4f

the f stands for fixed, I already had b4 pugged last night at like, 5 am EST and we found some stuff. It was also the single stupidest and hilarious pug I’ve been in.

download: https://www.dropbox.com/s/4emngu86bjxnepk/cp_logjam_b4f.bsp

Changes:
Fixed more displacement stuff
Fixed displacement connection in cave to the building on mid
The announcer better fucking say “time has been added” on capture or I’m going to kill someone
Fixed displacements on ramps at mid
unclipped forward spawn doors, made it so you can’t shoot through them
added lighting in choke
Fixed some stupid spots you could stand on at 2nd (mesh fence and cliffs)
Added some detail to lobby

Screens
http://i.imgur.com/dap8TOg.jpg
http://i.imgur.com/H9KMCiD.jpg

Lithium

It seems very nice, looking forward to playing it :)

raiku

STR

So after seeing this map improve so fast. I’m happy to see this mid(B4F), finally looks like every class can have some ways to dodge and move around the map.

Looking good.

E: I feel like there should be a small edge near the logs(where you used to hide your whole team) To have some form of a ‘Need to check this spot, or we’ll get backcapped’


Last edited by raiku,

Toba

(a boT from the North)
Lutunen

played it in a couple of mixes, it is really nice ^^. Solid pick for S19


Last edited by Toba,

Hyce

Quoted from raiku

So after seeing this map improve so fast. I’m happy to see this mid(B4F), finally looks like every class can have some ways to dodge and move around the map.

Looking good.

E: I feel like there should be a small edge near the logs(where you used to hide your whole team) To have some form of a ‘Need to check this spot, or we’ll get backcapped’

Glad you are pleased with mid, mid might get a few minor changes but I think it’s very close. I assume you are talking about the logs on second- second will be getting a ledge, although not a sneaky one. More of a process-esque ledge to make a better spot for attackers to spam spire. Not entirely sure where I’m going to place it.

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