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koth_brazil

Created 22nd April 2014 @ 22:54

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RaVaGe

Hello, I present you my new koth map, brazil !

Here’s some screenies

https://dl.dropboxusercontent.com/u/4055243/brazil/Export/2014-04-22_00001.jpg
https://dl.dropboxusercontent.com/u/4055243/brazil/Export/2014-04-22_00002.jpg
https://dl.dropboxusercontent.com/u/4055243/brazil/Export/2014-04-22_00003.jpg
https://dl.dropboxusercontent.com/u/4055243/brazil/Export/2014-04-22_00004.jpg
https://dl.dropboxusercontent.com/u/4055243/brazil/Export/2014-04-22_00005.jpg
https://dl.dropboxusercontent.com/u/4055243/brazil/Export/2014-04-22_00006.jpg
https://dl.dropboxusercontent.com/u/4055243/brazil/Export/2014-04-22_00007.jpg
https://dl.dropboxusercontent.com/u/4055243/brazil/Export/2014-04-22_00009.jpg
https://dl.dropboxusercontent.com/u/4055243/brazil/Export/2014-04-22_00010.jpg
https://dl.dropboxusercontent.com/u/4055243/brazil/Export/2014-04-22_00011.jpg
https://dl.dropboxusercontent.com/u/4055243/brazil/Export/2014-04-22_00012.jpg
https://dl.dropboxusercontent.com/u/4055243/brazil/Export/2014-04-22_00013.jpg

And here’s the dl link
https://dl.dropboxusercontent.com/u/4055243/koth_brazil_rc1.zip

I hope you will enjoy it :)

Benedict

great job, map looks really awesome c:

Snooki

VDOH

Would’ve expected a sunny kind of map cause South America always being warm but looks really good, maybe this can replace Turbine?

ONE NIGHT CUP KOTH_BRAZIL PLS

RaVaGe

Thanks, i’m eager to see what you think of the map from a competitive point of view, i’m a bit rusty competitive wise now, so i’m not sure if it’s going to play well, but anyway, the tower is a paradise for the airshots :D

Oh and I steel take feedbacks of course :)


Last edited by RaVaGe,

Popcorp

Can pass through these:

http://i.imgur.com/rbqPqO1.jpg
http://i.imgur.com/fWy4g4q.jpg
http://i.imgur.com/mnIaUts.jpg

Can stand on ledges:

Standing on such ledges might give an unfair advantage

http://i.imgur.com/tJQ6PfU.jpg
http://i.imgur.com/wNWb1U4.jpg

There should be no environmental areas that can kill players, especially in 6v6 (rip Freight), put a fence there and put Player clip there

http://i.imgur.com/yHTChnd.jpg

Add glass?

http://i.imgur.com/k5oLiGv.jpg

Any props that are outside of a playable area or are in unreachable for player area, should have no collisions at all

http://i.imgur.com/3uPGYdy.jpg

Change collisions of every prop that is unreachable by player to Not solid

Map looks quite chokey, too many enclosed areas, soldier is literally only good on Mid, away from it he’s quite useless, great sniper sightlines, should be kinda fixed

RaVaGe

Thanks !

For the deadpith i’m not sure if I will ditch it, still want to see if it has a lot of influence on the gameplay.

And I would like to know why I should disable the collisions in the non-playable area ? I don’t get it :p

So for the sightlines, I remember it wasn’t a big issue since you are easily reachable, but I still need some playtest to decide what to do about it.

Popcorp

if i remember correctly, Collisions (vPhysics) are more memory expensive than Player Clip. So using vPhysics on something that player won’t be able to reach anyway, will be just a waste of time for Map compiling and Memory…i think, Oxy should know better

Enders Flame

Quoted from Popcorp

There should be no environmental areas that can kill players, especially in 6v6 (rip Freight), put a fence there and put Player clip there

Upward and Steel both have places you can fall off, don’t think too many hl teams have problems with those. I haven’t looked at this map yet so maybe this is different but i’d be inclined to leave it in until playtesting. I suppose for 6’s they might prefer it with a fence, I can’t comment on that one.

I’m always a fan of new maps being introduced.


Last edited by Enders Flame,

Bloodyyy

(Weeaboo Nerd)
(XD ͜ʖXD)

Looks really good.

kKaltUu

R6S
-chess-

I uploaded it to serveme, you can use the map for TF2Center lobbies now!

Scissors

(ETF2L Donator)

Jumped around on it a bit, and I can’t help but feel that the first midfight will be really awkward and that it will be really easy to hold the mid once you wipe the other team.

But then again, I should probably actually play it first

kzr_

gR.

Map looks great. tropical weather with nature warm elements plus the metal structures. good job!

SorroW

iveR
VDOH

Quoted from Scissors

Jumped around on it a bit, and I can’t help but feel that the first midfight will be really awkward and that it will be really easy to hold the mid once you wipe the other team.

But then again, I should probably actually play it first

stfu scissors, no one cared about what you think.
btw design wise, the map looks great, havent actually played it tho.

Toba

(a boT from the North)
Lutunen

the cp platform might have to be changed to a no-build-zone

Spycy

TC.Express

There’s only one general way the opponents can come from if you hold the point, which is from some really narrow chokes; if you want to flank them you have to show yourself, I think it might be a good idea to put some area where, let’s say, scouts can run past you unoticed.

I still really like the map tho, it looks awesome!


Last edited by Spycy,

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