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Use of process_rc3

Created 29th April 2013 @ 10:23

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SalsA

NASA

So after etf2l announced that Scorpio has released cp_process_rc3, I went looking for a changelog of what’s updated since rc2.

I can imagine the door bug is fixed, but I’ve had no indication of what else has been altered, anyone know?

Monkeh

.:ne:.
.:ne:.

I noticed the second sticky jump of the demo roll out has lost a wall to place the sticky on, there was a little extra bit added to make it easier I think, now it’s gone….apart from that I noticed nothing.

beach

[DA]
[DA]

Quoted from Monkeh

I noticed the second sticky jump of the demo roll out has lost a wall to place the sticky on, there was a little extra bit added to make it easier I think, now it’s gone….apart from that I noticed nothing.

The extra bit made it harder IMO, so taking it back to what it was originally seems to have made it easier again :D

Oh and apparently one of the changes is in that exact place, you can stand on the roof of the little building where you put the sticky for the 2nd jump


Last edited by beach,

Monkeh

.:ne:.
.:ne:.

I bow down to your superior demolitions mans no ledge beach.

SalsA

NASA

Quoted from beach

[…]

Oh and apparently one of the changes is in that exact place, you can stand on the roof of the little building where you put the sticky for the 2nd jump

I was testing the roam rollout, which is why I didn’t notice that haha, I knew it wouldn’t be much of a change due to it being used in Season 15 under such short notice, but it’s still odd to mess up the demo rollout, even by just a little bit.

beach

[DA]
[DA]

Yeah it was fairly annoying with it changing after getting used to the rc2 version but oh well, like I said it’s just the same / easier anyway. The only danger is of course hitting the little fence on balcony because the wall is now pretty much level with that, but it’d be a pretty big cock-up if you managed it :D

derdotte

Blood

another Change is in the sewers room you now can just walk up the crates you dont Need to jump anymore.

Monkeh

.:ne:.
.:ne:.

I definitely walked up the sewer crates in rc2.

beach

[DA]
[DA]

Quoted from Monkeh

I definitely walked up the sewer crates in rc2.

Spike Himself

TC

also the little roof you could sit on above the IT balcony on 2nd point is gone

CanFo

(Legend)
[HA]
#T4F

Latest version, slight changes to forward respawn (you won’t get jacked by the door if you exit slowly). Doors at choke are flush with wall. Slight visual changes at mid.

from http://teamfortress.tv/forum/thread/2296-mapsmapsmapamspsmspamsp#post-107922

kaidus

7
WiK?

Never really understood why the platform/wall got changed in rc2. Hail rc3.

beach

[DA]
[DA]

Quoted from kaidus

Never really understood why the platform/wall got changed in rc2. Hail rc3.

yes!

Coleman

TEZC
TEZC

Pretty awkward posting these but have to so the map maker can fix it.

http://steamcommunity.com/sharedfiles/filedetails/?id=142216280
http://steamcommunity.com/sharedfiles/filedetails/?id=142216212
http://steamcommunity.com/sharedfiles/filedetails/?id=142215972
http://steamcommunity.com/sharedfiles/filedetails/?id=142216184
http://steamcommunity.com/sharedfiles/filedetails/?id=142216350
http://steamcommunity.com/sharedfiles/filedetails/?id=142216069

There might be a problem with my map so i’ll reinstall it, or it could maybe steam pipe. Its only on the Red second, not the Blue so umm, yeah. Awkward.

Netsky

had that as well: verify game cache if you are on steampipe

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