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mge_training_v8_beta2

Created 8th January 2013 @ 21:02

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nfst

wai?

This isn’t exactly a new 5cp map, but apparently there has been an update to the mge_training map. New arenas and some different spawns. Are there people willing to host it on one of the european mge servers to test it out? I haven’t found servers with <130 ping that run that version.

http://teamfortress.tv/forum/thread/2104/4#post-56959

beta3

DL
https://dl.dropbox.com/u/53256537/MGE_V8_BETA3_%2B_MGEMod105_1_6_2013.zip

Changelog

Changes from Beta2:
-Adapted Turris, Trainyard_Cool and Duel_Duel for MGE V8. Map is now full and no additional arenas can be added.
-Made Badlands Mid chokes non-solid again since they don't exist in the real version. (the func_brush was changed by accident to Always Solid sometime during development).
-Cleaned up player clip on Trainyard and made it extend through the top of the skybox so players cannot walk on the fences.
-Fixed the sole info_player_teamspawn so that its spawn point is clear again.

https://github.com/Langeh/MGEMod

beta2
Map+spawns
http://dl.dropbox.com/u/53256537/MGE_Training_V8_Beta2_1_1_2013.zip

Changelog

+ mge_training_v8_beta2.bsp, created by Jstn7477
- Open-source (not quite yet, .vmf to be distributed with map soon)
- Added Gravelpit C arena.
- Added Process Middle arena.
- Added Turris arena.
- Added Trainyard_cool arena.
- Added Duel_Duel arena.
- Refined spawns on many arenas in an effort to promote faster and fairer gameplay.
- Texture optimizations
- Geometry optimizations
- Removal of several out-of-bounds and clipping exploits.
- These optimzations have resulted in increased performance and a greatly reduced file size.

Tweaks:
- Increased arena limit to 31, up from 15.


Last edited by nfst,

Kaneco

Damn, this looks really cool! Finally an update to mge…

Looking forward to the bug fixes, and process mge

Hope the euro mge servers update to this really fast


Last edited by Kaneco,

LaMqTa

fenneks

Looks fantastic…hope the eu mges get updated soon…

p.s In your rar file, the spawns are in wrong format, they should be in “.cfg”! :)

nfst

wai?

Quoted from LaMqTa

p.s In your rar file, the spawns are in wrong format, they should be in “.cfg”! :)

That’s just the link from justin, I’m not hosting that.
And the .cfg file is the map in the .zip file, so it should be in there in the right format.

humbug

.:ne:.

81.19.221.204:27019 nervousENERGY MGE Training Mod V8 beta 3(6 hour map reload)
81.19.221.204:27026 nervousENERGY MGE Training Mod #2

latest version now on.. gawd i fail sometimes :)


Last edited by humbug,

mikeey

109.70.148.176:27165 – BlackOutGaming.org :: TF2 #11 – MGE Mod – feel free to join and have some fun :) running latest version v8 beta 3.


Last edited by mikeey,

nfst

wai?

Nice! Thanks, guys!

userid_ivan

[AM]
GFM

I setup a second MGE server with 1.05 and beta3 map.
188.165.250.21:27019 [gfm-clan.com]Palestra GFM #3 [MGE #2]

wnk1ee

both mge’s of TB are updated:

89.163.177.18:27099 TROLLINGBUNNIES.COM // GER #3 [MGEMod] – TF2 Community Public

gs.trollingbunnies.com:27019 TROLLINGBUNNIES.COM // UK #1 [MGEMod] – TF2 Community Public

auto dl is on


Last edited by wnk1ee,

wnk1ee

bump !

nfst

wai?

Thanks userid_ivan and wnk1ee!

beta3

DL
https://dl.dropbox.com/u/53256537/MGE_V8_BETA3_%2B_MGEMod105_1_6_2013.zip

Changelog

Changes from Beta2:
-Adapted Turris, Trainyard_Cool and Duel_Duel for MGE V8. Map is now full and no additional arenas can be added.
-Made Badlands Mid chokes non-solid again since they don't exist in the real version. (the func_brush was changed by accident to Always Solid sometime during development).
-Cleaned up player clip on Trainyard and made it extend through the top of the skybox so players cannot walk on the fences.
-Fixed the sole info_player_teamspawn so that its spawn point is clear again.


Last edited by nfst,

Sheepsi

SOAS

cool shit..
on process you cant get near the choke points make it so i can touch the fence.. its just annoying..

btw..
fix the no fall dmg, and fix the bug that you the exit button on the add menu is not working..

other than that great job man keep up the good work


Last edited by Sheepsi,

wnk1ee

Quoted from Sheepsi

cool shit..
on process you cant get near the choke points make it so i can touch the fence.. its just annoying..

btw..
fix the no fall dmg, and fix the bug that you the exit button on the add menu is not working..

other than that great job man keep up the good work

these are updates that will follow ( that’s why it’s still beta version , ) there working hard on getting it fixed.

Koeitje

AUTOBOTS

Do these clipping fixes include the god awful clipping on spire?

Starkie

ulti?
sniper

Quoted from Koeitje

Do these clipping fixes include the god awful clipping on spire?

That’s not a bug it’s a feature
It keeps you on your toes

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