Forum

cp_toxic

Created 15th February 2012 @ 14:48

Add A Reply Pages: 1 2 ... 19 Next »

DarkSlayer

798 days ago

DOWNLOAD: [Link]

cp_toxic is a 6v6 map

screens: [Link]

aims:
provide fast paced gameplay with few stalemates
encourage skill jumps/airshots
create geometry that is conducive to competitive play
gameplay comes above everything else

latest version: cp_toxic_b27

[Link]


Last edited by DarkSlayer, 603 days ago

smzii

mig *
-st-

798 days ago

really like the idea with the jumppads , but the map needs more jumppads to make it more exciting!

smzii

mig *
-st-

798 days ago

ah yeah and jumppads!

DarkSlayer

798 days ago

Quoted from smzii

really like the idea with the jumppads , but the map needs more jumppads to make it more exciting!

yes i really liked the jump pads but players found them extreamly confusing for some reason. this is to be exspected i suppose as no other tf2 map uses jump pads really

Wacked

798 days ago

If it plays as well as it looks it would be awesome to see it being played. Unfortunately there are so many new awesome maps that never get a chance =(

chipstalaizah

KiH
mm.

798 days ago

I don’t think that the jump pads themselves are confusing, rather the way that they are (were?) shaped. I get that it’s (was?) supposed to be like a ramp-flinger-thing but when I played it they weren’t at all smooth because of it. I believe this has to do with the mechanics of the source engine.

It’s a really cool feature that would get some pretty sweet gameplay usage but only if you can get it integrated and executed smoothly.


Last edited by chipstalaizah, 798 days ago

DarkSlayer

798 days ago

Quoted from chipstalaizah

I don’t think that the jump pads themselves are confusing, rather the way that they are (were?) shaped. I get that it’s (was?) supposed to be like a ramp-flinger-thing but when I played it they weren’t at all smooth because of it. I believe this has to do with the mechanics of the source engine.

It’s a really cool feature that would get some pretty sweet gameplay usage but only if you can get it integrated and executed smoothly.

yer you pretty much summed it up perfectly

DarkSlayer

798 days ago

Quoted from Wacked

If it plays as well as it looks it would be awesome to see it being played. Unfortunately there are so many new awesome maps that never get a chance =(

yes there are alot of awesome custom maps atm, its a good time to be playing tf2! :)

atmo

798 days ago

mirroyoyoyoyo [Link]

skeej

fnx.simrai
|ks|

798 days ago

Quoted from DarkSlayer

cp_toxic is a 6v6 map

aims:
encourage skill jumps/airshots

Yep: [Link]

Normally I never hit airshots? cp_toxic, instant awesome flick airshot?!?!?

I really liked this map, the way that the rooms were not too big but still very vertical, allowing a lot of nice jumps and vertical dm battles. Too bad about the jump pads, I liked them :(

Jump pad in valley
???
Profit

DarkSlayer

798 days ago

Quoted from atmo

mirroyoyoyoyo [Link]

cheers :)

DarkSlayer

798 days ago

Quoted from skeej

[...]

Yep: [Link]

Normally I never hit airshots? cp_toxic, instant awesome flick airshot?!?!?

I really liked this map, the way that the rooms were not too big but still very vertical, allowing a lot of nice jumps and vertical dm battles. Too bad about the jump pads, I liked them :(

jump pads arnt dead yet, i just felt if they are to be included they need to work PEREFECTLY for a 6v6 setting. I will continue to work on the jumpad ideas outside of the main map devlopment for now

Starkie

798 days ago

Online

There seems to only be one route the demoman can take on his rollout due to the lack of health packs
It would be nice to see some variation

DarkSlayer

797 days ago

Quoted from Starkie

There seems to only be one route the demoman can take on his rollout due to the lack of health packs
It would be nice to see some variation

your right, im chaing the bottom small HP to a mediium one as its on the low ground any

Add A Reply Pages: 1 2 ... 19 Next »