[Contest Entry WIP] cp_erosion
Created 15th February 2009 @ 21:09
it was plly deleted cuz it had cp_something in it lol thats fine
Beta 1 Release
Changed a few things but i know the lighting at the final caps are a dit dark, and they will be brighter but i dont have time to recompile today.
Change in Lighting and skybox
Added 2 buildings
Added some pillars for cover
nice one but i got one question: will there only be one spawn for each team?
this map looks sick! Id like to see some playtesting going on here ;)
yea 1 spawn right now.. still trying to figure out where to put the second one
there’s a log on the blu side thats not there on red.
the first log after u run out of the middle point
so thats a there will be other spawns? :)
well that log isnt supposed to be there lol but yea they are there now
sorry for the pink i didnt bother compiling cubes for this test
Had a play about on it.
2) Make last cap faster to cap
Seems a pretty solid map so far, looks nice. Just wondering how it’d playtest, was looking how it could be defended at last mainly, wondering if a team could actually defend a decent push, or i could even be wrong here and is last capable? so many different height variables to take in all around point 1/5.
beautiful map. needs some adjustments here and there. cp_erosion is a great name for it tbh. waiting to see next version :D
changing blu a bit
i did add a forword spawn but dont have pics
but i am still working on it
Don’t know if it will be balanced, but it seems amazing… At least, for fun, playing there will be a blast…
Beta 2: Release
– Forward Spawns
– Door Fix
– Added Cover
– Distinctive Sides (Red – Wood / Blu – Steel)
– You cannot shoot though the top area w/ planks (alot better for jumping)