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cp_gullywash_pro

Created 13th February 2009 @ 22:02

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Arnold

DAKKA

download gullywash_pro:
—————-

http://maps.toaster.fi./cp_gullywash_pro.bsp.bz2

changelog
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*removed water on last cp
*removed second set of doors on last cp
*moved resup kabinets back on cp1
*modified the left entrance when attacking last cp (the round balcony thing)
*fixed the spawn room class switch bug
*Removed the top ring of last cp
*fixed the non solid garage door
*fixed the little micro-edge on red side cp2
*fixed the doors on cp2
*moved medium medpack on balcony to the pillar (cp2)
*added light on red cp2
*fixed being able to stand behind glass ring on last cp
*fixed various other visual and gameplay bugs


Last edited by Arnold,

numlocked

(king of all rollouts)
Epsilon

FUCK YEAH, ARNOLD BACK TO MAPPING!

Morty

RG

Just played it on Lan now, and its quite nice BUT a bit too complex too. :> . Too many roads for the Demoman’s stickies. :P

DeNeusbeer

(Legend)
HoT<3

who doesn’t remember cp_arnold :D

Arnold

DAKKA

middle with textures and little details, this is basically what you can expect around the entire map only with added details and props.

http://i344.photobucket.com/albums/p330/Arnoldtf/cp_worselands20000.png?t=1234630330

http://i344.photobucket.com/albums/p330/Arnoldtf/cp_worselands20001.png?t=1234630341

http://i344.photobucket.com/albums/p330/Arnoldtf/cp_worselands20002.png?t=1234630353

http://i344.photobucket.com/albums/p330/Arnoldtf/cp_worselands20003.png?t=1234630363

Arnold

DAKKA

a few more pics to get you started

http://i344.photobucket.com/albums/p330/Arnoldtf/cp_worselands_a20000.png?t=1234704516

http://i344.photobucket.com/albums/p330/Arnoldtf/cp_worselands_a20001.png?t=1234704528

http://i344.photobucket.com/albums/p330/Arnoldtf/cp_worselands_a20002.png?t=1234704534

http://i344.photobucket.com/albums/p330/Arnoldtf/cp_worselands_a20003.png?t=1234704551

Waebi

‹Con›

Make a ramp maybe, if a poor medic falls down he’s alone :(

Also, no one can stand the spam at middle i guess, need some cover laters.

Arnold

DAKKA

thanks for feedback, got any on the other points?

i got some more cover on middle now and the ramp is more accessible so should you fall down, which is now harder to do you can get back on point fast enough.

i also widened the main entrance on top so spam is less effective and i expanded the space you have on bridge.

AnimaL

thing looks like 1.6 graphics wise…

F2

Danmark

Don’t name your map similar to the current ones. It will only make it more confusing when matches are being casted and when voting for them in pickup bots, etc.

Arnold

DAKKA

http://files.filefront.com/cp+worselands+a3zip/;13323777;/fileinfo.html

changed mid a lot and gateways from mid to second.

More open and more awesome, even though the awesome part in theoretically impossible, you know.

anyway i would love to get some more feedback other than whine about the freakin name. if it’s bad what good can the name do anyway.

also no more screens, download it and see for yourself what exactly changed to make you run around in it at least.

Gaarulf

UP|

Lovely map!
Will probably play this even if it don’t win the contest.

Zipok

I think you could try and open up the area between first and second cp a bit. Feels like some walls in the indoor area are just plain confusing, and could be removed to get a bit more open spaces and easier gameplay. A place for the attacking team to gather before pushing.

Just my opinion though, checked the map late night yesterday ^^ As it is now, it feels a bit cramped and tight, between the 2nd and the last cap. GL, keep it up!

skinnie

TCM

i really like the general idea of the map
+ last cp
+ leveled middle point like badl
+ love cp2 with the ramps
+ look (textures etc on cp3 and 2)

some remarks :
– map should idd be more open with less small corridors and hallways (especially the ones from cp2 to cp1 are complex and small) + i think cp1 should be a bit larger but the layout is good
-remove some ceilings or maybe make them higher
-i think cp3 should be more open imo, the buildings on top make it a bit cramped
-the high wall on cp2 (on point itself) feels also a bit weird , maybe put some crates instead

this map could be a great map like badlands if you simplify it a lot and make it a bit more open

byte

+1 with what Skinnie said make it more open less corridors (gives scouts a chance then) u should know Arnold jeez :p :X

but yea do that and id love to see this map on the map rotation for most leagues!

Cheers

Byte

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