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cp_croissant (final)

Created 8th August 2011 @ 02:04

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Dr Icecream

Quoted from CrashSite

Is there a Croissant on the map?

No, the map is named after the shape of Exoronic’s penis whenever he gets an erection.

Albert

http://binarybeast.com/xTF21110170# Croissant cup!

Albert

Panromir vs IDK http://www.megaupload.com/?d=1NP8BGYF
The first one, i hope i get more for ya :)

Arnold

DAKKA

Thanks Albert! hopefully i’ll get the others soon.


Last edited by Arnold,

atmo

Weird glitchiness in the water on b7, anyone else getting it?

http://steamcommunity.com/id/bcpk/screenshot/613840911009011489

Dr Icecream

Quoted from atmo

Weird glitchiness in the water on b7, anyone else getting it?

http://steamcommunity.com/id/bcpk/screenshot/613840911009011489

nein

Arnold

DAKKA

Haven’t ever seen that bug either.

Changelog b8
—————
*removed small sloped roofs on the side entrances to mid
*removed the ladder leading you up the elevated rock area on the way to mid (made it easier for scouts to jump up though)
*removed railings on the sides of the last cp platform
*reworked the tunnel (might rework again later but need more playtesting)
*reduced the cp2 capzone back to how it was the first time around
*fixed the red cp2 not adding time
*the surprise is now visible for everyone
*fixed other small bugs

Download b8
—————
http://forums.tf2maps.net/downloads.php?do=file&id=4645&act=down

Rotab

≧◡≦

http://rotabland.eu/maps/map.php?id=3006&type=1
o/

Quoted from Arnold

*the surprise is now visible for everyone

Yesssssssssssss

ThePledge

Just played this map and actually enjoyed it a lot. Took me 5 minutes to figure the regular stuff out as soldier and it plays quite different from any other 5cp map out there. I’m really curious to see where this is going Arnold – the concept you got here is really interesting and feels to me as a new snakewater or gullywash (a map that gets added to the pool).

Good luck, hope to see more updates soon/somewhere in the future :D

Trath

An awesome map, when it gets recognized as such by the majority of the community or Prem players, its in the map pool.

Only thing is that falling off the map, I think you should get rid of it :D

Mike

TEZC

Quoted from ThePledge

Just played this map and actually enjoyed it a lot. Took me 5 minutes to figure the regular stuff out as soldier and it plays quite different from any other 5cp map out there. I’m really curious to see where this is going Arnold – the concept you got here is really interesting and feels to me as a new snakewater or gullywash (a map that gets added to the pool).

Good luck, hope to see more updates soon/somewhere in the future :D

atmo

Quoted from Trath

Only thing is that falling off the map, I think you should get rid of it :D

Totally agree. Or make the water at mid a nice paddling pool.

atmo

http://doublejump.eu/cp_croissant_b8.bsp.bz2

Spike Himself

TC

Played this a few times now, seems like a really good map. Enjoyed it lots :D

From a medic pov:

Kinda miss a spot on last to sit safely, hiding from spam. Maybe it’s there and I just haven’t found it yet, but so far we’ve been sitting on top (right opposed to last CP) and it feels too easy to get spammed out (sort of like sitting on the point itself while holding badlands last).

CP2 could use a little slope or some crates to get back to height when you’ve gone on the point imo. Could argue that I need to learn to use my keyboard so as to not go there in the first place, I guess :D

Area between CP2 and CP3 feels like a huge maze.

CP3 is.. weird. Can’t see what the other team is doing at all and that makes it difficult to react to things. Walking backwards around the lifted CP while being chased makes for tremendous amounts of damage with needles though :D

Quoted from CrashSite

Is there a Croissant on the map?

Is badlands bad?
Are there snakes on snakewater?
Is fastlane fast?
:D


Last edited by Spike Himself,

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