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cp_croissant (final)

Created 8th August 2011 @ 02:04

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Quoted from CrashSite

Well the problem that we found at the moment is that there is a lack of options on mid, once everyone gets there.

On Badlands, you can go choke/valley/house and on gran you can go left/right/top. People don’t appear to have many options expect to push round onto point as the mid section is too easily spammed.

Could easily be different if the two sides were further apart and u’d get to mid facing the point and not water ( would open it up for some extra terrain/high ground to the right of the point – BLU perspective)
This would probably remove the charm the point currently has and make it another generic mid though. Could be interesting to make a quick version like this and possibly get some ideas out of it, after playtests.


Last edited by Pynklùùùnningen,

LikeThis

The more i play this map the more i like mid. Yeah it’s a bit slower and not as explosive as badlands or gullywash but i think that’s the charm of this map.

CrashSite

RIPMOULD

Quoted from LikeThis

The more i play this map the more i like mid. Yeah it’s a bit slower and not as explosive as badlands or gullywash but i think that’s the charm of this map.

I have actually agree with you, but people tend not to give it a chance after the first time. Which would be a bad reason for this map to be not played next season.

Albert

there’ll be a croissant cup SOON!

archy

Quoted from CrashSite

[…]

I have actually agree with you, but people tend not to give it a chance after the first time. Which would be a bad reason for this map to be not played next season.

not liking map after they first try and then abandoning it because you maybe lost because you didnt really know how to play it yet is a bad reason in general (or in that case: not liking something new, i. e. a middle point). every map should be tried at least several times before anyone can have to have a reasoned opinion about it, and this map is no exception.

Wiiking

more important is that maps are played with real teams with game face on. Hopefully a cup can fix that :)


Last edited by Wiiking,

Quoted from Wiiking

more important is that maps are played with real teams with game face on. Hopefully a cup can fix that :)

Arnold

DAKKA

Download b7
————–
http://dl.dropbox.com/u/2824637/cp_croissant_b7.bsp.bz2

Changelog b7
—————-
*better optimisation
*reverted cp2 back to the way it was in b5
*added small balcony on last upper route
*stretched the curved bit with the ammo pack further towards upper route to last
*made it possible to watch the other side on mid trough a small opening
*added crates on both sides of mid so scouts can use them to jump up
*made it possible for scouts to jump up onto mid cp using the wooden planks
*added ladder to small rock platform on the way to mid
*added a small surprise
*several bug and clipping fixes

Quoted from Arnold

*added a small surprise

http://i.imgur.com/so9YL.jpg this under mid, I’m calling it

Rotab

≧◡≦

Quoted from Pynklùùùnningen

[…]

http://i.imgur.com/so9YL.jpg this under mid, I’m calling it

Nope :(
But there is a displacement gap under the mid. Have to noclip to see it though. And lol at the trigger_hurt under the whole(?) map.

Rotab

≧◡≦

http://rotabland.eu/maps/map.php?id=2981&type=1 rotabland mirrorzzz

The surprise isn’t the yeti, is it? :o


Last edited by Rotab,

atmo

The improvements sound good. As scout I always felt kind of blind at mid.

Arnold

DAKKA

Thanks Rotab and yes it is.

Rotab

≧◡≦

Ah. I dunno where it is in the map though, only seen it in pakrat :D

CrashSite

RIPMOULD

Is there a Croissant on the map?

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