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cp_croissant (RC6)
Created 8th August 2011 @ 02:04
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I just went over the bugs I mentioned before and most of them were still doable. And yes it was de b18a version I checked.
And I found out this can be made in the red side.
Last edited by Khronus, 439 days ago
Quoted from Omnio
Space TF2! :D
Bugs quantity is bigger and bigger, prize is growing and growing… $ 300 now. Public vote – after April 22th.
Quoted from Khronus
Hope it helps
Quoted from Khronus
I just went over the bugs I mentioned before and most of them were still doable. And yes it was de b18a version I checked.
And I found out this can be made in the red side.
Yes i know it’s because i just recompiled and haven’t changed anything, hence b18a.
The bugs you mentioned will be fixed next version although it’s possible some of them can’t be fixed.
Shintaz you raise some good points I will make the ladder in the house clime-able, I’ll also convert the map to black & white.
Last edited by Arnold, 438 days ago
When i played the croissant cup i managed to get stuck on the sawblade in red house. To unstuck i had to kill in console
I tryed it out on b18A aswell [Link]
Still works :/ Havent read trough all the reply’s so sry if its already been pointed out :)
Last edited by iSmekk, 438 days ago
Quoted from Quik
sup with everybody using ugly huds
default hud ftw
Quoted from atmo
[...]
I think there are equal opportunities for both teams in terms of using edging – one team might have a slight advantage at mid but then it’s reversed going to second as the map bends the opposite way.
When I first played it I was surprised by how balanced it was, but it does add a different dynamic to the game which imho doesn’t benefit it at all. People aren’t used to the team they pick being making a difference (except for relatively petty things) and I don’t think they should. Now picking a side could very viably change the outcome of a game, I have a problem with playing a map where this is true.
it depends on the corner, it’s easier to edge around a corner that goes left with right handed viewmodels and it’s easier to edge around corners to the right with right handed viewmodels.
Seeing as both corners exist troughout the map and the fact that maybe some players that prefer left handed I couldn’t say this is a big problem.
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