Forum
You are not logged in. You can login or register.
cp_croissant (RC3) - Winners have been announced.
Created 8th August 2011 @ 04:04
Add A Reply Pages: 1 2 ... 23 Next »
So i know how you don’t have enough maps already but i might aswel throw this one in aswel you do with it as you please ofcourse.
It won the tf2maps symmetrical cp map contest last month (the contest was mentioned on the official blog aswel) but ofcourse that doesn’t say a lot in regards to the quality of the map for competitive play.
Now I’m not going to use big adjectives to sell the map, it might not convince you and you might have doubts when looking at it but that’s fine. You don’t have to play it i’m just putting it out there so that maybe you get a different unique and fun experience when playing tf2. After all nothing will define the way you play tf2 more than the maps you play your games on.
Obviously the map is still in development and i’m open to feedback, the fact that there is a huge deathpit around the map can be altered so if it proves to be a big issue for comp play i will certainly remove it or at least adjust it, keep in mind though that a deathpit isn’t bad persé but it certainly can be. and it’s called croissant because it’s shaped like a banana. (meaning mirrored instead of rotated)
download rc3
————–
[Link]
Screenshots rc1
————-
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
[Link]
(i’ll update with a better download link later sorry for the inconvenience)
Last edited by Arnold, 22 days ago
played the b2 already and have to say i love it !!! been waiting for something so new and refreshing for a long time !!!
This map owns woaaahhhhhhhhhhhhh
Got a feeling like the first point is too huge (i meant the area around it). And the second one is too open.
just had a walk about the map. Looks nice, on the fence about the deathpit. A few things to tweak (but its still a beta so its all good): the sky boxes need lowering, from the resup at 2nd CP a demo fully buffed can get to the other 2nd point. There are also a lot of places to jump up and hide on which may need tweaking
other than that, I like the idea and the map
oh, 1 last thing, from 2nd to last looks a small path, intended as risk/reward if you defend last and can push out??
[Link] You can see people standing there Also there is a lot of places where you can hide ill get some more screenshot of that later :D also the skybox you can bascily jump from 2nd point to enemy 2nd point, on Rollout you can just wait for your med get healed and just jump right behind the enemy lines
Quoted from Koeitje
Worst map name ever. :D
and it’s called croissant because it’s shaped like a banana
Solution: Call it cp_banana :D
After running through it a few times it definitely looks interesting, although as with any mirrored map I think many teams would opt to play just on one side – red in this case – because of easier edging (with right handed viewmodels).
Some things I noticed about the second point:
-Looks like its very easy to spam from defenders point of view. The walls actually acting like a funnel for grenades.
-Death pit directly behind it – almost any direct hit from projectiles would launch players into it. Also, an airblast pyro would be really effective (may not be a bad thing but a valid strategy?).
-Can also be capped from the top level if you’re standing on the edge.
-Some additional cover may be needed on the cliffpath between 2nd and middle. Right now it seems way too open. Maybe a small shed or something near where the tree trunk is atm?
But of course this is just speculation, will be interesting to see how it plays out.
Add A Reply Pages: 1 2 ... 23 Next »







content rss