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    <title>ETF2L &#8211; Latest activity in forum &#8220;Maps&#8221;</title>
    <link>http://etf2l.org/forum/maps/</link>
    <description><![CDATA[TF2 map announcements &#038; discussion.]]></description>
          <item>
        <title>Reply to &#8220;cp_toxic&#8221; by DarkSlayer</title>
        <link>http://etf2l.org/forum/maps/topic-20343/?recent=385898</link>
        <description><![CDATA[yer b9 will be out this weekend :)]]></description>
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        <pubDate>Wed, 23 May 2012 17:56:04 +0200</pubDate>
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        <title>Reply to &#8220;cp_toxic&#8221; by Alba</title>
        <link>http://etf2l.org/forum/maps/topic-20343/?recent=385898</link>
        <description><![CDATA[Toxic &#62; Gravelpit ADMINS NOW]]></description>
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        <pubDate>Tue, 22 May 2012 15:29:30 +0200</pubDate>
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        <title>Reply to &#8220;cp_toxic&#8221; by Chaplain</title>
        <link>http://etf2l.org/forum/maps/topic-20343/?recent=385898</link>
        <description><![CDATA[Me and Dark finish our exams on Friday, after that it's time to start promoting toxic again :)]]></description>
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        <pubDate>Tue, 22 May 2012 15:16:32 +0200</pubDate>
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        <title>Reply to &#8220;cp_snakewater &#124; final released!&#8221; by Chaplain</title>
        <link>http://etf2l.org/forum/maps/topic-12279/?recent=385706</link>
        <description><![CDATA[<i>Quoted from Trath</i>
        <blockquote>[...]

It played at least 3x more than gullywash on the israeli pickups. 

Still haven't beaten badlands thou :(</blockquote>

That eternal gauge of skill, the Israeli pickup]]></description>
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        <pubDate>Tue, 22 May 2012 15:15:01 +0200</pubDate>
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        <title>Reply to &#8220;cp_snakewater &#124; final released!&#8221; by ( /ʃɔ’jɛ/ [↘↗] )</title>
        <link>http://etf2l.org/forum/maps/topic-12279/?recent=385706</link>
        <description><![CDATA[<i>Quoted from atmo</i>
        <blockquote>pubbers really hate snackwater :(

I love it</blockquote>

I hate pubwater :(

I also like snacks]]></description>
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        <pubDate>Tue, 22 May 2012 14:12:12 +0200</pubDate>
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        <title>Reply to &#8220;cp_snakewater &#124; final released!&#8221; by Califax</title>
        <link>http://etf2l.org/forum/maps/topic-12279/?recent=385706</link>
        <description><![CDATA[Solid top 4 map.]]></description>
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        <pubDate>Tue, 22 May 2012 14:00:49 +0200</pubDate>
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        <title>Reply to &#8220;cp_snakewater &#124; final released!&#8221; by atmo</title>
        <link>http://etf2l.org/forum/maps/topic-12279/?recent=385706</link>
        <description><![CDATA[pubbers really hate snackwater :(

I love it]]></description>
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        <pubDate>Tue, 22 May 2012 13:54:52 +0200</pubDate>
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        <title>Reply to &#8220;cp_snakewater &#124; final released!&#8221; by Trath</title>
        <link>http://etf2l.org/forum/maps/topic-12279/?recent=385706</link>
        <description><![CDATA[<i>Quoted from ( /ʃɔ’jɛ/ [↘↗] )</i>
        <blockquote>How's snakewater feeling?</blockquote>

It played at least 3x more than gullywash on the israeli pickups. 

Still haven't beaten badlands thou :(]]></description>
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        <pubDate>Tue, 22 May 2012 13:44:38 +0200</pubDate>
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        <title>Reply to &#8220;cp_snakewater &#124; final released!&#8221; by ( /ʃɔ’jɛ/ [↘↗] )</title>
        <link>http://etf2l.org/forum/maps/topic-12279/?recent=385706</link>
        <description><![CDATA[How's snakewater feeling?]]></description>
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        <pubDate>Tue, 22 May 2012 13:40:14 +0200</pubDate>
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        <title>Reply to &#8220;cp_croissant (RC3) - Winners have been announced.&#8221; by leaves</title>
        <link>http://etf2l.org/forum/maps/topic-17877/?recent=382700</link>
        <description><![CDATA[It is sort of abnormal that you can build engy buildings in spawn. This also seems to make it possible to build them in enemy base, as long as someone kindly opens that door for you. You can haul a level 3 sg there to destroy everything that spawns, as well as build a teleporter to get your teammates and yourself in there for a party.
http://i.imgur.com/iFNpe.jpg
http://i.imgur.com/q2MQq.jpg
http://i.imgur.com/VAOl5.jpg

Obviously may not be a huge problem but something interesting imo :P]]></description>
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        <pubDate>Sat, 05 May 2012 15:13:32 +0200</pubDate>
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        <title>Reply to &#8220;cp_croissant (RC3) - Winners have been announced.&#8221; by compleat</title>
        <link>http://etf2l.org/forum/maps/topic-17877/?recent=382700</link>
        <description><![CDATA[This isn't aligned: http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30000.jpg
This isn't touching: http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30001.jpg
Gives the impression that the rock wall is flying (only on one side of the map, you fixed it in the other) http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30003.jpg
I kinda feel this a bit unnatural, having the metal part end abruptly before reaching the other part. It's probably intentional, but just thought I could point it out:  http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30004.jpg
You can get stuck with this, could be a bother if you are moving backwards while fighting in the point: http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30005.jpg
Now this wall is popping out: http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30006.jpg
Really hard to notice on a screenshot but this wall has to a very subtle flicker, might be from the last time you tried to fix it: http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30007.jpg
Self explained http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30008.jpg
If this path is gonna stay closed, maybe you could leave it untextured to optimize the map a little bit... http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30009.jpg
Weird green (light?) in the wall http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30010.jpg
I know I mentioned this before but seems like a simple fix, just drop it a bit, this isn't aligned: http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30011.jpg
Are you gonna leave this? http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30012.jpg , you can put some annoying pressure standing up there on a pushing team.
A bit misaligned http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30013.jpg
Grass getting into the lower room: http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30014.jpg
You can stand over this roof, at the border (only in one side of the map): http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30016.jpg
A bit misaligned and going through the other solid: http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30017.jpg
Kinda unnatural having it split like that at the last part: http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30018.jpg
Texture flickers http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30019.jpg
Both flicker: http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30020.jpg &#38; http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30021.jpg

Having this hole on only one side could provide some advantage, specially with pipes: http://dl.dropbox.com/u/11430411/Imagenes/cp_croissant_rc30022.jpg I'd say either close it, or open a similar one on the other side.]]></description>
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        <pubDate>Fri, 04 May 2012 05:56:00 +0200</pubDate>
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        <title>Reply to &#8220;cp_croissant (RC3) - Winners have been announced.&#8221; by Arnold</title>
        <link>http://etf2l.org/forum/maps/topic-17877/?recent=382700</link>
        <description><![CDATA[changelog rc3
----------------
*adjusted the lights in dark houses/corners
*added a route from below mid to the deadly gully (Anne Frank)
*widened the outer skirt of mid
*widened the outer skirt of cp2
*shortened the spawntimes
*removed the small medpack and ammo on the curved bridge

download rc3
--------------
http://dl.dropbox.com/u/2824637/cp_croissant_rc3.bsp.bz2]]></description>
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        <pubDate>Wed, 02 May 2012 23:25:06 +0200</pubDate>
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        <title>Reply to &#8220;CP Konkreet (b4)&#8221; by atmo</title>
        <link>http://etf2l.org/forum/maps/topic-18216/?recent=381977</link>
        <description><![CDATA[+]]></description>
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        <pubDate>Tue, 01 May 2012 00:08:42 +0200</pubDate>
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        <title>Reply to &#8220;CP Konkreet (b4)&#8221; by Pynklùùùnningen</title>
        <link>http://etf2l.org/forum/maps/topic-18216/?recent=381977</link>
        <description><![CDATA[finally]]></description>
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        <pubDate>Mon, 30 Apr 2012 21:27:00 +0200</pubDate>
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        <title>Reply to &#8220;CP Konkreet (b4)&#8221; by Mark</title>
        <link>http://etf2l.org/forum/maps/topic-18216/?recent=381977</link>
        <description><![CDATA[<i>Quoted from Enef</i>
        <blockquote>Can i jump over the walls that don't have a roof yet? :x It always confuses me when there isn't a roof but clipping etc doesn't let me rocket/sticky jump over it, i guess it could just be me being dumb though D:</blockquote>

Hopefully these have all been addressed now..


b4 bump:

- Changed layout of first spawn exit
- Added more space between lobby exit and the cliff
- Improved detail and minor balance changes/fixes

New screenshots in the OP.

Download: http://dl.dropbox.com/u/6591985/map/cp_konkreet_b4.bsp.bz2]]></description>
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        <pubDate>Mon, 30 Apr 2012 20:12:31 +0200</pubDate>
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