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Pro_granary became useless?

Created 22nd October 2008 @ 11:11

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enantuaro

Team Fortress 2 patch log

* Added rate limit for several client commands to prevent server spamming
* Added consistency checking for particle systems
* Updated r_particle_timescale ConVar so it can only be changed if the server has sv_cheats set to 1
* Updated loading/disconnect dialogs so they’re easier to read
* Updated Dustbowl, Granary, and Badwater Basin with several exploit fixes
* Updated Granary to remove the setup time and gates

So? We will continue to use pro_granary or turn to granary?

AnAkkk

I think the normal granary should be used now, because :
– No need to dl an other map
– No HDR problems like in cp_pro_granary
– Exploit fixes

mvp.

marco
¤_¤

we’re already discussing bout that!

expect upcoming news the next day(s)

Fragga

FRAGGA`s
RIP

that small health pack can be considered another nerf for the solider/heavy classes as it will benefit the scouts at middle point /rant over

Benedetto

| insΛne

What are the changes made to Dustbowl, Granary, and Badwater Basin ?

pischto

MTF!
MTF

For the matches in the next 3 Days, should we still use pro_granary ?

mvp.

marco
¤_¤

as long as theres no official news on our site pro_granary will be used

Waebi

‹Con›

shall i take my old cp_granary (with gates) and put it online as “cp_fail_granary” ? :D

Ino

dp.
dp.

Epic idea ;)

codcrille

Fresh.

Do want new granary, those hp-packs rocks.

Akill

As a point, to make it fair for all teams in the season, i suggest that PRO_granary continues to be used until the season ends. The new ruling to continue using pro or not should happen in season4

Defur

Well on Badwater they added some props in this one empty room, looks pretty cool now.
And the updated the explosion in the end now, instead of just fire coming out of the hole = you win
there is the whole explodes and takes everything with it = you win, you die and you see a awesome explosion.

Dont know about Dustbowl tho.

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