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[HUD] 7HUD

Created 7th December 2013 @ 03:51

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Sevin

Quoted from Julle

So, here’s me playing some casual demoknight, when suddenly:

http://imgur.com/kltlUNi

For some peculiar reason, the demoman charge meter is the teleport charge meter. I tried hud_reloadscheme at this point, it made no difference whatsoever.

I thought that was a glitch with my game as that was happening to me too. When I released it I got several reports it was still there. I have no idea what’s causing it, I’ll look into it tonight.

EDIT: found it, redownload and check me on that if you can.


Last edited by Sevin,

Julle

That fixed it, thanks a bunch!

.zero

-chess-

Does the latest update fix the %itemname% bug?

Snooki

VDOH

Quoted from .zero

Does the latest update fix the %itemname% bug?

Yeah it does

.zero

-chess-

It doesn’t fix it for me, for some reason.

EDIT: nvm, after launching the game a second time it worked. thanks :)


Last edited by .zero,

Sevin

v4.02!

– New class select menu
– New team select menu

I don’t know when I’ll have time to update more, so I’m pushing these out for now, enjoy!

Download
New screenshots

Sevin

v4.03!

– Updated backpack panel for the April 1 patch.

I know I’m super early for this one.

Download
Screenshots


Last edited by Sevin,

.zero

-chess-

Is there a way to set up different custom crosshairs for different classes/weapons

Sevin

Quoted from .zero

Is there a way to set up different custom crosshairs for different classes/weapons

Yes, but you’d have to script that in the classes cfg files, it doesn’t have anything to do with the HUD except for adding the crosshairs as a font.

Shoosh

NASA
-Xe-

Any chance this is going to get updated? :c

Tornf4lk

cc//

Quoted from Shoosh

Any chance this is going to get updated? :c

Looking at Sevin’s profile, he commented this: “Sorry guys I may not be able to do it for awhile :(” in response to people asking him to update it and also “It’s not motivation, I’d love to update it. I just have no time to be on steam this summer.”

So you might have to use a different hud during the summer

Sevin

Thanks for answering, dawniii. I made an announcement on the Steam group regarding the future of the HUD if some of you still use it.

Sevin

Finally here, thanks for your patience guys! Screenshots will be updated soon.

– Added Clear Sans Bold and removed Market Deco
– Support for BASE Jumper
– Taunt HUD
– Support for taunt selection in backpack
– Fixed engi build panel being removed with using 4plug options
– Added a working robot destruction display until I can decide on a design
– Added buttons to preview both red and blu versions of loadouts in the class loadout panel (works only in main menu or servers with sv_cheats set to 1)
– Fixed bomb showing with huntsman

https://github.com/Sevin7/7HUD

Sevin

v4.05!

– Fixed placement of item effect meters 
– Fixed tele status displaying over demo charge (prereleased)
– Fixed koth timer placement for Windows (prereleased)
– Adjusted disguise panel
– Simplified target ID’s (so much better)
– Lowered target ID’s in lowered version
– Fixed MVM robot HP displaying in black
– Removed rounding on some buttons 

I probably created some problems in clipping with some item meters by lowering the target ID’s and the engineer’s building target ID isn’t quite updated yet. If they are an issue, they will be fixed tomorrow.

Download
Screenshots (updated with new target ID’s and disguise panel)


Last edited by Sevin,

.zero

-chess-

I’ve seen some huds with total damage done. Is there a way to implement it so I can see it on the scoreboard?

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