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[HUD] rad's HUD

Created 14th May 2012 @ 20:53

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atmo

saw this HUD showcased by pvh on youtube (that’s minmode)

http://code.google.com/p/radshud/

Looks kinda like KNHUD with a couple of tweaks and a much nicer main menu. Has all the HUD xhair stuff from PVHUD included too.

full selection of screenshots from the creator: https://www.dropbox.com/gallery/64377270/1/hud%20ss?h=b76650

Only things I didn’t really like were the transparent-white killfeed background and how transparent the “last damage done” indicator was, so just change the RGBA value of “BaseBackgroundColor” in the DeathNotice paragraph in scripts/hudlayout.res for the killfeed and value of “DamageAccountValue” “fgcolor” in ui/HudDamageAccount.res

As I have it: http://steamcommunity.com/id/bcpk/screenshot/560941734057072098

looks cool imo. Will definitely try it out. Thanks for sharing!

atmo

more info @ ozfortress http://ozfortress.com/showthread.php?t=50917

silly

Lolol, I had crosshair like this before it went mainstream
http://www1.picturepush.com/photo/a/8270744/img/Anonymous/Untitled-1.png
Taken: Mar 20, 2012 @ 9:44pm

But yeah, got rid of it already

atmo

ever heard of this game called Quake?

silly

Why would I use the circle if I wasnt playing Quake?

I meant just crosshair is almost same as one Rad has on his screenies.

TviQ

ft.
007

,

TviQ

ft.
007

Quoted from silly

Lolol, I had crosshair like this before it went mainstream
http://www1.picturepush.com/photo/a/8270744/img/Anonymous/Untitled-1.png
Taken: Mar 20, 2012 @ 9:44pm

But yeah, got rid of it already

Dunno if dumb or just really new to comp TF2

atmo

Quoted from silly

Why would I use the circle if I wasnt playing Quake?

I meant just crosshair is almost same as one Rad has on his screenies.

That’s because the crosshair is originally from PVHUD which was made by a friend of Rad.

http://ozfortress.com/showthread.php?t=39640

rads

cmon guys we’re all mates here

thx for making the thread atmo
ill be posting updates mostly in the ozfortress thread so if you guys have any questions ask there and ill be more likely to answer you

thx and enjoy the hud :]

silly

Quoted from atmo

[…]

That’s because the crosshair is originally from PVHUD which was made by a friend of Rad.

http://ozfortress.com/showthread.php?t=39640

Never actually tried PVhud’s crosshair, that’s why I thought it is very similiar to my one, since I was thinking nobody did anything like that blah blah.

Quoted from TviQ

[…]
Dunno if dumb or just really new to comp TF2

Well yeah, not knowing all existing huds and crosshairs makes you dumb or new

Starkie

ulti?
sniper

I managed to centre the quake crosshair (at least it works for me on 1680×1050)
Go into scriptshudlayout.res and copy paste the following over the first paragraph, i.e. the bit between “xHair // Standard + Crosshair” and “CSxHair // Standard + Crosshair”.

{
“controlName” “CExLabel”
“fieldName” “xHair”
“visible” “0”
“visible_minmode” “1”
“enabled” “1”
“xpos” “c-15″//”r434”
“ypos” “c-15”
“wide” “29”
“tall” “30”
“font” “xHair”
“labelText” “+”
“zpos” “-4”
“textAlignment” “center”
“fgcolor” “white”//”0 255 255 255”
}

This makes the crosshair ever so slightly bigger but is much more centred for me.

rads

hi people

update n shit — v1.07
http://code.google.com/p/radshud/downloads/list
– added two new crosshairs
http://i.imgur.com/yD1r7.png
(rounded and non rounded)
– probably tweaked other shit but i forget what

also sorry people using 16:10 you’ll have to align the crosshairs yourself because that’s one thing i can’t sync for everything

atmo

Have a look at this, rads http://natf2.com/topics/5107

rads

Quoted from atmo

Have a look at this, rads http://natf2.com/topics/5107

yeah ive seen, some of them look pretty cool but the outlines will look awful on the curved ones (blocky etc)

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