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cp_glacier, a gravelpit style map in a winter theme

Created 8th July 2009 @ 03:31

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Acegikmo

-disco-

Hello all european competitive players of TF2 :)

cp_glacier is now a release candidate, which means that there won’t be much more change before it hits final.
I have been working on this map for quite some time now and I believe it should be rather interesting to play especially competetively.
In cp_glacier, A and B are very closely balanced, unlike gravelpit where A is alot easier to capture. This has been my main focus since the beginning of the map; so if you guys have got some balance feedback between A and B later on, let me know!
Here are some screenshots if you’re interested!

Control point A area:
http://files.getdropbox.com/u/99714/Public%20screenshots/cp_glacier/rc/cp_glacier_rc0025.jpg
Control point B area:
http://files.getdropbox.com/u/99714/Public%20screenshots/cp_glacier/rc/cp_glacier_rc0023.jpg
Control point C area:
http://files.getdropbox.com/u/99714/Public%20screenshots/cp_glacier/rc/cp_glacier_rc0022.jpg
Top-down layout screenshot (Beta 2): http://files.getdropbox.com/u/99714/Public%20screenshots/cp_glacier/glacier%20beta%201%20layout.jpg

If you want to try it out, roll over to FPSB and download it here:
http://www.fpsbanana.com/maps/101085

eoN^

Looks nice :o

Macisum

YOYO\'
syster

Impressive looks on that one :D Could be fun testing in 6on6’s.

Traxantic

TLR

nice ;o

revanxp

i played it when still in alpha. looks cool. I’m gonna try it

yin

wow very nice style good job :o

ninjaedit: played it both teams :) i rly like the style but there are so much ways that it could be hard for overview :x

ChOun

iCon

<333

F_

A4

Nice Map :)

Waebi

‹Con›

red spawns at C? :O
Gonna have a look at it…

grey

nm

Awsum, Awsum.

Abunai

played in alpha, it’s really good!

Tom

[Ci]

Wow, this came a long way since I last checked it out. I love how almost all the roofs are accessible, though I would make the lights on B accessible as well, if only for consistency. Also I still don’t like the deadly ice water, very easy to get knocked over by rocket spam unless you’re attacking B from the rear.

Also even though it doesn’t affect the map I would change the small railing overlooking the turbines on the way to A into a glass window, as the invisible wall there is a bit misleading.

Acegikmo

-disco-

I will not cover up those holes. They aren’t that obtrusive once you know where the most dangerous ones are. Besides; changing direction in mid-air isn’t exactly hard :)

As for that room at the BlueSpawn -> A Path; I’ll make a window there or something.
Thanks for the feedback!

Tom

[Ci]

The holes aren’t my concern, I’m talking about the huge sea under the bridge.

downloading now, gonna have a look through

P.S: Glacier reminds me of UT2K4 :)

Edit: Had a look through. Very soldier/Force-A-Nature friendly map by the looks of things. Really complex in the way that there are loads of paths to choose, but I wouldn’t say this makes it a bad map. Not sure how it would fair in a competitive gamestyle tbh, but looking forward to the tests.

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