Forum

Textures dissapearing after 2 mins of playing

Created 27th January 2015 @ 22:03

Add A Reply Pages: « Previous 1 2

kpopfan69

GADOU

wallhack

4hp

Quoted from NeuTronas

Comanglia’s config, dxlevel 81, Nvidia GT640M, 344.48 update, LOD Bias -3, everything works perfectly fine.

same except I have a GT650M and no LOD tweak. No problems for me.

shoras

Quoted from kaptain

Happened to me on MGE, perfectly fine on ‘normal’ maps though. Can’t be Nvidia though, I have an AMD R9 285. No clue what’s up.

Was happening on MGE for me yesterday. I reinstalled HUD and this problem disappeared for some time. Today this started happening on “normal” maps.
http://i.imgur.com/f3joa0Y.jpg

Dx 90, Nvidia GTX 650 Ti


Last edited by shoras,

Razkar

cj.com

same for me, i’m on dx8 + nvidia gtx 660


Last edited by Razkar,

flexu

i shit you not,this part of update is causing this
*Fixed a bug related to overhead icons disappearing (Nemesis, Dueling Partner, Powerups, Coach/Student)

Yodo

Seem like problem is in custom FoV value to remove shot tracers:

http://teamfortress.tv/post/390947/tf2-update-for-1-27-15


Last edited by Yodo,

damneasy

nice game

JuBez

Same happened to me on MvM when ther was load of shit coming, everything that wasn’t ground dissappeared, could still see enemies and teammates.

Im runnin on i5-3470, 8gb of ram and GTX670 and its atleast noit overheating since all my shit is overcooled.

MARS^

(ETF2L Donator)
ANIMA
Nein

a guy on tf.tv says it’s caused by weird viewmodel_fov values like 360, -360 or 0.001

I only got this bug on classes where I use such a viewmodel_fov so far

feeling

ist doof

I hope this gets fixed, the scattergun and shotgun tracers are really annoying.

repu

i am not getting this problem. i use dxlevel 81, chris maxframes, gtx 580, nvidia 344.75 and viewmodelfov 0.01

Razkar

cj.com

i just bind something “record 1; stop1”


Last edited by Razkar,

R4ndom

Devon

Apparently this happens when you switch between viewmodel values (custom ones). Nothing confirmed yet. But you can try for yourself.
> Go on a server
> wait for the bug to happen
> Check the viewmodel_fov value
> Quit tf2
> Save any class cfg
> Delete the cfg (back up first as explained above)
> use the viewmodel you were using before (without changing the value)
> Check if it happens again.

I will do it myself, will be posting evetal results on it.
Maps I will be playing are badlands, logjam, which I have confirmed that players and models disappeared before. Hopefully Valve will fix this. Otherwise, bye bye cool cfgs.

Morphine

(Cat Enthusiast)
一一═デ︻

I use viewmodel_fov -360 on my pyro primary but fov 110 on my secondary. No crashes here though. Could be to do with tracers like others have said (fire has no tracers lel)

edit: 110 not 1 lel


Last edited by Morphine,

mrwhizz

Quoted from Morphine

I use viewmodel_fov -360 on my pyro primary but fov 1 on my secondary.)

wtf..?

Add A Reply Pages: « Previous 1 2