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Pills do 112 damage now?

Created 30th October 2014 @ 04:41

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hrbls

So as of the update it seems pills do a flat 112 damage. No damage spread whatsoever either. As opposed to the pre-update 95-105.

http://imgur.com/SzkVRvp

A silent demo buff, surely not. Hopefully a mistake/bug.

4hp

It affects the other grenade launchers too. The loch n load does 134 and the loose cannon does 67 on impact. This is ridiculous. Especially the loch

Gubbins

Op4

I just went soldier. Literally 2 days ago. Valve please.

Edit: Anyone know when that sticky nerf is coming in?

Edit: nvm it’s other projectiles too


Last edited by Gubbins,

fraac

JOHN
CENATION

Surely an unintentional side-effect then.

Setlet

Although I think the dmg should be only 100, I’m glad it can’t go under it at least. Nothing is more infuriating than 2-hitting a soldier and doing only 199 dmg.

Bob Bami

almost impossible to hit quad airshots now


Last edited by Bob Bami,

Bona

PMW

soldier always did 112 point blank right?


Last edited by Bona,

Toba

(a boT from the North)
Lutunen

Quoted from Bona

soldier always did 112 point blank right?

https://wiki.teamfortress.com/wiki/Rocket_Launcher#Damage_and_function_times

Vitilumi

tbd

Oh no no no this can’t be good.

Menty

SVIFT
Nein

can’t wait to cum buckets from playing HL demoman if they don’t fix this

Vitilumi

tbd

I really fucking hope this will be fixed or I would die at times I could escape with 5hp.

kindred

myx
SDCK!

non-variable damage is the right direction imo, as long as it doesn’t fuck with splash or airpop physics, but 112 is a bit high

Bloodis

(Legend)
(๑╹ω╹๑ )

Quoted from 4hp

It affects the other grenade launchers too. The loch n load does 134 and the loose cannon does 67 on impact. This is ridiculous. Especially the loch

http://i.imgur.com/vF7r0jG.jpg

Toba

(a boT from the North)
Lutunen

Quoted from kindred

non-variable damage is the right direction imo, as long as it doesn’t fuck with splash or airpop physics, but 112 is a bit high

indeed the occasional 90-99dmg pipes is pretty annoying, just make them 100dmg/pipe.


Last edited by Toba,

Bloodis

(Legend)
(๑╹ω╹๑ )

Quoted from Vitilumi

I really fucking hope this will be fixed or I would die at times I could escape with 5hp.

And this is coming from someone who has only 1 match played as a Pyro in HLO, how cute!

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