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Stickies in SoapDM

Created 18th September 2012 @ 16:46

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maidos

000

sticky is part of tf2 so why discriminate against one class.
how about you all join NA DM servers and actually see how it is instead. they have stickys enabled for years and it doesnt bother them and you rarely see sticky trap idiots at all. not at least when i played on 7 different NA dm servers


Last edited by maidos,

maidu

SOLAR
9F

the problem with stickies would be the auto full ammo when you kill someone.
on a 10/11 server that would mean never running out of stickies, unless the demo is horrible

hycolours

_ainsley

Ok how about this then : Stickies on but only one demo allowed through class limits and vote kick on for when someone decides they’re gonna be a dick about it

mrwhizz

Quoted from maidos

why discriminate against one class.

Agreed 100% soldiers can spam you with rockets and then finish you off with their shotgun, Demoman not only has their primary weapon banned(hurr durr cwatididthur) Demoman also HAS to hit their pipes consistantly to keep up with the damage output from your average soldiers shotgun/rocket launcher and scouts pistol/scattergun, its balls annoying especially if a soldier on badlands is playing MGE MONGO and you try to dm him with your pipes only

Also, sticky traps annoys you? I tought you went on dm to improve your aim/gamesense and not whine about how [BB] xXcalculatorXx killed you with a trap because your tunnel vision kicked in from playing too much Ammomod [MGE].


Last edited by mrwhizz,

maidos

000

yeah, i thought dm server was to practise your aim and gamesense but community decide to ban sticky, which is demos primary weapon in competitive and pipe secondary. its countrary to what dm represent


Last edited by maidos,

envy

Quoted from maidos

dm server was to practise your aim and gamesense

Stickies aim and gamesense in deathmatch? Eh?

maidos

000

its not really easy to get a 100 damage per sticky aim or when you have a scout jumping like a monkey, it is a good practise for ur sticky aim

MoZz

-Stickies will get destroyed after 5 seconds
-On kill 50% (sticky-)ammo is restored

If something like this is possible, stickies on dm are fine.

Koeitje

AUTOBOTS

Quoted from MoZz

-Stickies will get destroyed after 5 seconds
-On kill 50% (sticky-)ammo is restored

If something like this is possible, stickies on dm are fine.

No, because the problem is not the traps but the constant dmg output that rapes everybody.

MoZz

That’s why he doesn’t get all 8 stickies back, but only half (maybe even less if still too spammy).

hycolours

_ainsley

Quoted from MoZz

That’s why he doesn’t get all 8 stickies back, but only half (maybe even less if still too spammy).

I would have absolutely no idea how to set something like that up

minimoose

Quoted from Koeitje

[…]

No, because the problem is not the traps but the constant dmg output that rapes everybody.

profix

FLANK

Quoted from envy

[…]
Stickies aim and gamesense in deathmatch? Eh?

If you don’t just run into every single enemy and actually think about your engagements and position you will see some impact on your actual play aswell. (If you don’t do it already of course.)

Hallow

P.O.P

2 or 3 stickies per clip should do it, no getting ammo back on sticky kill.

MARIANO

Maybe we should talk with “soap” developer about new things for demo? https://github.com/Langeh


Last edited by MARIANO,

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