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How to Help TF2

Created 12th March 2012 @ 17:52

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Skyride

DUCS

Quoted from Ghostface

[…]

Dota/LoL use a lot less resources than TF2. And somehow they still look better.

My graphics card would beg to differ.

Ghostface

spire

Mine wouldn’t.

When I switched from here to communityfortress i realized that alot of the things written and suggested here are already existing on that page – streams, demo’s, mentor-stuff and so on. Sure, its more focussed to the NA-scene but had anyone ever tried to expand it to the euro’s?

Le meme arrows

Quoted from alfa

[…]

change your name…

Why? Because somebody in US is using the same name? I’ve been using this name since UO so I don’t see a reason to change it.

Admin – warning no flaming.

h1

:3
BM

Quoted from Le meme arrows

Isn’t it already late? The game is out for almost 5 years and only now you start doing stuff like streams, newbie mixes, etc. It should’ve been done at the game release or in the first year and not when TF2 is nearing the end of its lifespan.

cs has been around for what 12years nearly, quake even longer and people still enjoy that, and both get streamed alot. you’re lifespan theory is invalid.

AnimaL

Quoted from Le meme arrows

[…]Why? Because somebody in US is using the same name? I’ve been using this name since UO so I don’t see a reason to change it.
Now fuck off.

that explains why the stupid comment… tf2 has had newbie mixes, streams and all of it since it started

Bakuraptor

TTTT
TT

As a relatively new player/lurker/whatever, I can honestly say that what holds me back – or has held me back in the past – is above all else the fact that getting together a team of six people – or more – in the first place, agreeing practice times, organising matches and so on is an incredibly daunting task (I highly, highly doubt that unlocks matter a toss, by the way). For example, I managed to pull together a highlander team for the upcoming league, but that was only because with a crapton of effort I found 9 people I knew that also played TF2. It’s the step from playing by yourself to working in a team, not going from using Gunboats to the Shotgun, that matters.Team structure and tactics, at least at low division levels, are not so shockingly difficult that pub lobby players are incapable of learning them – rather, it’s getting a team and learning to be a team player, which is the problem. (well, that and the fact that the first time I logged onto etf2l the first thread I read was some alarmist crap about how tf2 was dead, but whatever).
Solutions? Well, it’s hard. TF2lobby, good Pubs, and so on can help people to start learning how helpful telling things to their teammates can be, but to be honest, they can only go so far, and otherwise people are pretty much on their own to look up and find out about competitive stuff (I only found out about tf2lobby by word of mouth, and etf2l by way of the second page of a google search, for example).
So one thing that might help would be some sort of central hub that people could look at to find out about the competitive scene. There’s already a wealth of really interesting and useful stuff out there – the MGE commentaries by Greg, Clockwork, etc. have improved my scout game immeasurably, but I only found them when I was trawling through threads the other day. A better advertised central authority, perhaps even shared between communityfortress, etf2l, etc. would be a brilliant start in my opinion, especially if the collective competitive community could get Valve to say something about it (it wouldn’t really even need much work beyond an aggregation of clips, articles, etc).
A dirty thing to do would be to try to get some of the popular youtube commentators to try and get some coverage in on competitive stuff. STAR talking about TF2lobby, for example, might well get more people into it and indirectly into competitive – and I would assume that commentators are easier to correspond with that Valve on the balance of things.
Other than that, projects like Pubcomp might well help the situation a bit. Those IRC pickup matches seem an awesome idea as well – but both of the above, and even to an extent TF2lobby, just don’t get the coverage, support, etc. for them to be useful. For practically any pickup competitive games to be effective at, well, picking up new players, they’d probably need to have strong or at least some direct valve endorsement.
Anyway, stupid long pointless stream of consciousness over. I do like being elitist about pub players and all, but I really doubt that it’s the lack of weapon choice that keeps people away from competitive TF2 as much as it’s the people bitching about pub players that keeps them away.

Sylosin

MEAT
evCon.

^interesting points. not gonna quote you cos it’s too long

Here’s a pretty big idea: COMP-TF2.COM. A site solely made up of guides to comp TF2. It will cover everything. From the basics and upwards. Video guides to each class, diagrams explaining push strategies, holding positions, the names we use for the areas of maps, how to use Mumble, how to install custom HUDs; absolutely everything.

The thing is, all this stuff already exists. There are so many guides and all kinds of stuff available left right and centre, but like Bakuraptor said there is no central hub of information. It’s all strewn across different websites, forum threads, Youtube channels etc.

If we bring all this information together in one single website, people new to the scene get a much more efficient and truer impression of just what comp TF2 is about.

This website idea might seem nuts, but for god’s sake it’s an actual, practical solution to all of this. We can have thread after thread of throwing giant walls of text around just talking about this stuff, or we can actually do something about it.

The extremity of this idea is necessary. If you’re gonna do something, do it right.

Tearmisu

I think we should advertise on porn sites! Then again, I wouldn’t like to be fapping then a picture of Retsh0ck pops up on my screen… Bad idea

Quoted from Sylosin

^interesting points. not gonna quote you cos it’s too long

Here’s a pretty big idea: COMP-TF2.COM. A site solely made up of guides to comp TF2. It will cover everything. From the basics and upwards. Video guides to each class, diagrams explaining push strategies, holding positions, the names we use for the areas of maps, how to use Mumble, how to install custom HUDs; absolutely everything.

The thing is, all this stuff already exists. There are so many guides and all kinds of stuff available left right and centre, but like Bakuraptor said there is no central hub of information. It’s all strewn across different websites, forum threads, Youtube channels etc.

If we bring all this information together in one single website, people new to the scene get a much more efficient and truer impression of just what comp TF2 is about.

This website idea might seem nuts, but for god’s sake it’s an actual, practical solution to all of this. We can have thread after thread of throwing giant walls of text around just talking about this stuff, or we can actually do something about it.

The extremity of this idea is necessary. If you’re gonna do something, do it right.

You might be interested to read my comment reply on vanillatf2 earlier today (4th comment down):
http://www.vanillatf2.org/2012/03/vanillatv-youtube-2-new-insights-stv-casts/#the_comments


Last edited by CUBE,

Sideshow

(ETF2L Donator)
ft.
WiK?

I approve of the idea but why make a new website, when it would seem that vanillatf2 and vanillatv could host all of that and more? It needs people to put the effort in gathering the materials but once the content has been gathered, I imagine it would be a trivial effort to host it on vanillatf2.org

edit: inb4d but yeah.


Last edited by Sideshow,

MIndYe

[hePPa]

Someone could make a pick like this for the most played maps in english. It basically tells all the call signs for places like the spire, valley, top lobby ETC that might be confusing to new players.

Sylosin

MEAT
evCon.

Quoted from CUBE

You might be interested to read my comment reply on vanillatf2 earlier today (4th comment down):
http://www.vanillatf2.org/2012/03/vanillatv-youtube-2-new-insights-stv-casts/#the_comments

Lol, pretty spooky how similar my post is to yours (I only just saw that VTF2 article). You made some sound comments. This is obviously a gigantic task. Personally, I would be very willing to contribute to this kind of thing. Not soon, as I have exams in May/June for which I have craploads of work to do. But throughout the Summer and beyond, I can definitely help out.

I’m sceptical as to whether VanillaTF2 should be where all these guides are located. As it is, the site serves as a great source of general coverage of the scene. People obviously enjoy watching the VanillaTV insights, but (correct me if I’m wrong) VanillaTF2 is not the first place pubbers go in order to learn about comp TF2. Sites like VTF2 and CommFT seem to me to be geared towards players who are already embedded in the scene. They’re great sites and we love them, but they don’t mean much to the absolute newbies. Hence why I think a single, strong website devoted to guides is the best path. It would be a clear, solid starting point for new players.

And yeah, it’s not gonna work without help.


Last edited by Sylosin,

Quoted from Bakuraptor

As a relatively new player/lurker/whatever, I can honestly say that what holds me back – or has held me back in the past – is above all else the fact that getting together a team of six people – or more – in the first place

almightybob

.ps

Some of what you’re talking about exists here:
http://wiki.commforums.com/doku.php?id=tf2:home

But it would be good to have a more complete version and collate more information all in one place.
Surely it would make sense to have said information on the website of the largest competitive TF2 league in the world, rather than on yet another third-party website people have to stumble across?

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