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ETF2L Mapping Contest

Created 10th February 2009 @ 21:52

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Akill

ETF2L Mapping Contest

To help promote awareness in our community for competitive maps, and to increase interest in mapping, ETF2L are announcing their first Mapping Competition!
Rules

1. It must be a 5 control point map
2. It must contain rotational symmetry
3. Submissions must contain brief documentation discussing likely tactics that the attackers/defenders can use for each area
4. Submissions must contain a suggestion of how an attacking or defending team might use an alternative class effectively on this map (spy, heavy, pyro, engineer)
5. All submissions must be based off of your own work (no re-hashes of existing maps may be entered)
6. Map must follow valve like conventions to support good navigation (red: wood, hay blu: steel, concrete)
7. Submissions must be entered in by 8th March

All maps must be made with competitive play as a priority. Intelligent design of the areas, item placement, spawn locations/times and capture point times are all crucial.
System

After the 8th all submissions will be judged by a player panel including various high level players. The maps will be judged on: potential gameplay, unique area design, navigation. Note that at this time aesthetics are not priority and will be weighted very low on judging, that said, appropriate placeholders for future updates and appropriate textures to make the map playable are required.

After this judging period the top 4 maps will go to a selected 8 team round robin league. Where each team plays one map versus each team. This ensures a lot of official play testing is performed. After the league has finished all teams are able to score each map: 4 points, 3 points, 2 points or 1 point. A community vote will also go out via a poll on ETF2L to garner the community the possibility to allocate points to each map, with the majority vote getting 4 points, then working its way down.

The map with the highest score will then have a 1 day cup hosted for it in the following week which will have media coverage. However all four maps will be considered as a possibility to be in the map pool for ETF2L season 5. Any candidate maps for this will have their authors requested to continue development of the map for rigorous play testing and finalizing aesthetics.

*****sticky please admin**********

shifty

Sir

Personally id love to see the alpine theme being put to good use. If thats possible?

Dave

Mafia
wMiC?

Shh shifty, already working on it :P

Buck

Gonna see if i can come up with anything original, also, are remakes of tfc maps allowed ?

vilepickle

Just an fyi, less than a month is probably not going to produce anything of as high quality as you guys want to see.

kolox

obs.

Less than a month for the basic layout, more time to touch up, add textures + bells and whistles

vilepickle

Be careful who you pick to judge layouts then. It’s very, very easy to be skewed by the way something looks.

Waebi

‹Con›

vile, we know what you are able to produce :) But instead of adding all the eyecandy and “OMG SHIIIIII…” gfx effects early, make it a balanced map, it will be weighed higher than a good-looking one which sucks when playing it.

vilepickle

Well, if I decide to participate, it will be balanced and good :)

seraph

rEJ

yeah, I don’t think you could possibly add enough eye candy to fastlane to make people somehow forget that they’ve been standing on the last point for the last 7 minutes :P

vilepickle

**ooo, a pretty vent, im going to go play with that instead of capping the last cp**

Waebi

‹Con›

Well, if I decide to participate, it will be balanced and good :)

the IF is wrong there :P :P

ikem

less than a month pff… well in the fact of this knowledge i went the way i went cuz i know i could get it done under a month. for 4 days i am REALLY far. but i map based on when the deadline is lol

vilepickle

Well, in less than a month, normal people who do other things who also have good ideas won’t be able to do much more than a basic layout. There might even be a lot of orange submissions considering competitive TF2 is looking for an amazing comp layout and that takes a lot of time and calculation creating something that fits the criteria. Considering that this hasn’t really happened to a large extent with any current maps, I think the time frame is cutting it really close.

Look at TF2maps.net’s contests. They last for 5-6 months and they produce only a few high quality end products.

Waebi

‹Con›

i reckon make it longer then? like the 1-day cup/s should be between s4 and s5, as some kind of “timewaster” :P

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