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TF2 Instagib - Revived once more??

Created 28th September 2011 @ 04:22

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empty

def up for it.
willing to help with server and spread it around

Tappaa

Got Milk?

Quoted from kaidus

+1

Always liked it.

Warmetal

Suse

Having played instagib on ut2k4 for years I would like to give this a shot. :)

ash

(Legend)
:D

test over :)


Last edited by ash,

BODLAK

Quoted from ash

test over :)

It was fun, but I missed bhoping(or any other way to get fast speed) and the thing that when you touch your flag outside the base, it returns to base.

ash

(Legend)
:D

Quoted from BODLAK

[…]
It was fun, but I missed bhoping(or any other way to get fast speed) and the thing that when you touch your flag outside the base, it returns to base.

Dave is right now working on this stuff, afaik only the quake sounds and the bunnyhopping are missing. Flag returns to base on touch, and its the normal sniper rifle now, that fires without delay and a bit faster than the machina that was used before.

dave

TIDS
TSGHUH

Quoted from BODLAK

It was fun, but I missed bhoping(or any other way to get fast speed) and the thing that when you touch your flag outside the base, it returns to base.

all fixed.

BODLAK

yeah, once again THANKS! ;)

Nor

rda

:]

hapha

Is there a group or something to get updates on all the things? Seems like I missed something

Nor

rda

There is http://steamcommunity.com/groups/instagibfortress and i guess it will be better to follow everything via IRC…?

#tf2instagib on QuakeNet

zappis

nR

I want to try this!

Stimpy

Quoted from dave

[…]all fixed.

All fixed? does this mean that the mod has been re-written? or u simple just enabled the features he was talking about? As they were just options that were prob not enabled.

Does it still randomly cause HL2 to crash?
Do you still spawn in the middle of the map?

if there is a re-written mod, can i have it so i can up to the IDK Dedi.

Shrew

dave

TIDS
TSGHUH

Quoted from Stimpy

All fixed? does this mean that the mod has been re-written?

yes, from scratch. and the code is human readable this time…
but it’s using (almost) the same calculations for rifle-jumping and bunnyhopping, so it doesn’t feel to different from the original. what’s different though is the hitreg – it now matches the sniper rifle’s hitreg and not some custom server-side tracing.

Quoted from Stimpy

Does it still randomly cause HL2 to crash?

It requires more testing to be sure of that, but didn’t have a single crash in the ~6hrs of testing.

Quoted from Stimpy

Do you still spawn in the middle of the map?

In it’s current state the mod does nothing with spawns at all. You just spawn at the spawnlocations the map provides.

Quoted from Stimpy

if there is a re-written mod, can i have it so i can up to the IDK Dedi.

After some testing, i’ll probably release this publically.


Last edited by dave,

dave

TIDS
TSGHUH

testserver is up and running again:
connect dakkagaming.com:27075

feel free to give feedback here.
also: what do you think about instagib on koth maps?

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