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The new weapons
Created 19th August 2011 @ 04:26
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Quoted from Califax
http://www.halolz.com/wp-content/uploads/2011/08/halolz-dot-com-teamfortress2-tf2styleguidelines.jpg
+1
at least someone else finally realised
Quoted from Enef
[…]
but you lose the ability to no scope, sooo, fair trade imo. Also, a fully charged bodyshot usually kills every class in one hit anyway the additional damage won’t make that huge a difference (except now, you can get collaterals with it).
I’ll wait for ArX to come through with his huge post about why its not OP and then you’ll all probably understand :)
I agree =D
Quoted from Enef
http://www.youtube.com/watch?v=q7aCj2_GpLg
At least it goes through more than 1 player!
I lol’d.
The sniper rifle seems nice, but you don’t realise how big of a trade off no-scopes are until you play a pub with scouts.
Im a lil upset the sniper rifle and the spy gun are not reskins, they would of been epic if they were, however, after playing with the new weapons, they do make pub play a lot fun
Quoted from Skyride
The sniper rifle seems nice, but you don’t realise how big of a trade off no-scopes are until you play a pub with scouts.
Unless your name is Jh.
Last edited by Ghostface,
the new sniper rifle is fucking insane
bodyshoting the player infront of the medic and headshots the med with full charge im in love with the rifle :D
Quoted from Vince
TF2 artstyle is dead :/
It has been dead for a while.
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