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Improve the spectator mode

Created 3rd September 2010 @ 20:18

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longas

The spectator mode is pretty good, but it can be improved. When you are spectating a CS match you can see where are all the players in the map. If you don’t know what i’m talking about, this is an example: http://box.jisko.net/i/54bd69.jpg

I think that feature would be really good for TF2, teamplay and tactics are very important in this game. I’ve made an example: http://box.jisko.net/i/baf06d.jpg

We could suggest this option to VALVe.


Last edited by longas,

atrox_

WaAS?

Quoted from longas

The spectator mode is pretty good, but it can be improved. When you are spectating a CS match you can see where are all the players in the map. If you don’t know what i’m talking about, this is an example: http://box.jisko.net/i/54bd69.jpg

I think that feature would be really good for TF2, teamplay and tactics are really important in this game. I’ve made an example: http://box.jisko.net/i/baf06d.jpg

We could suggest this option to VALVe.

having never played CS, is this map ‘screen’ able to be toggled? I like it the way it is, if you want to get an overview just press spacebar and freecam above them

longas

You can change to first person, third person, free mode and map mode.

atrox_

WaAS?

Quoted from longas

You can change to first person, third person, free mode and map mode.

oic… in that case, if it’s an addition to what’s already available, why not?

m4tu

Quoted from longas

The spectator mode is pretty good, but it can be improved. When you are spectating a CS match you can see where are all the players in the map. If you don’t know what i’m talking about, this is an example: http://box.jisko.net/i/54bd69.jpg

I think that feature would be really good for TF2, teamplay and tactics are really important in this game. I’ve made an example: http://box.jisko.net/i/baf06d.jpg

We could suggest this option to VALVe.

+100:)

When i cast then I miss CS spec a lot…this overview thingy gives you such a great view of the game…

Kasuno

Deimos

I support this. Looks really good in that example.

lork

Gl stop stealing my ideas, kthxb

Quoted from lork

Gl stop stealing my ideas, kthxb

How is it your idea when it’s been done ten years ago?

fisheye

+1 to topic

jason

PHX

Kinda like a 2D radar? ;P

PROBLEM IS:

1. There is no radar in tf2 to my knowledge.
2. Valve will have to make an overhead image for every map ever created.
3. Unlike CS, maps are not flat.
4. Can’t think of one. Read 1., 2. and 3. again while I think.

Destrutor

Quoted from jason

Kinda like a 2D radar? ;P

I see what you did there

NoWhereMan

DMS:H

on tf2lobby after each map u can see where everyone was !!!!!!!! works with rcon maybe??? it’s cool don’t know but must be possible.

Spike Himself

TC

Quoted from NoWhereMan

on tf2lobby after each map u can see where everyone was !!!!!!!! works with rcon maybe??? it’s cool don’t know but must be possible.

Nah, they simply parse the server logs.

Rotab

≧◡≦

Quoted from dotfloat™

PROBLEM IS:

1. There is no radar in tf2 to my knowledge.
2. Valve will have to make an overhead image for every map ever created.
3. Unlike CS, maps are not flat.
4. Can’t think of one. Read 1., 2. and 3. again while I think.

1. ok, so what?
2. takes one minute
3. ??????

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