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128 tickrate addon

Created 15th May 2015 @ 18:25

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this is evil evil

Quintosh found this earlier today: https://teamfortress.tv/thread/25252/tips-how-to-run-your-server-at-a-higher-tickrate

Basically allows you to run your server at 128 tickrate instead of 66. We tested it in a lobby, and it’s quite clear the hitreg has improved. Please let me know what you think. I’ve set up an MGE server located in germany, running 128tick, which will be open for the next few days: 23.102.35.9:27015 – http://imgur.com/NCfYeIF

Remember to change your updaterate/cmdrate to 128 as well, as you otherwise won’t feel the effect: http://imgur.com/TCDZOY9

Arie

(serveme.tf)
FB
[FB]

ABX or GTFO

Forsak3n

S

iirc, u can only make it 100 tick with this plugin.


Last edited by Forsak3n,

this is evil evil

It should be fixed now, so you can go to 128. Remember to change your updaterate/cmdrate

sndrec32

Quoted from this is evil evil

It should be fixed now, so you can go to 128. Remember to change your updaterate/cmdrate

please disable random crits, weapon spread, and random damage spread on your MGE server!

tf_weapon_criticals 0
tf_use_fixed_weaponspreads 1
tf_damage_disablespread 1

this is evil evil

haha.. sorry man. I’ll do it now :D

this is evil evil

I see a lot of players on the server now. Remember to leave your feedback, if it feels any different and/or if you encounter any bugs.

Sideshow

(ETF2L Donator)
ft.
WiK?

what settings should we use? I’m oblivious about tf2 settings

cl_cmdrate and cl_updaterate to 128?

sndrec32

use these settings for an optimal experience in the server
cl_updaterate 128
cl_cmdrate 128
cl_interp 0.016
cl_interp_ratio 1
rate 20000

these seem to be good so far. more testing will reveal better network settings in regards to rates! we’re all stepping into unknown territory, after all.


Last edited by sndrec32,

this is evil evil

Quoted from sndrec32

use these settings for an optimal experience in the server
cl_updaterate 128
cl_cmdrate 128
cl_interp 0.016
cl_interp_ratio 1
rate 20000

these seem to be good so far. more testing will reveal better network settings in regards to rates! we’re all stepping into unknown territory, after all.

True dat. Those are good settings. You can confirm they are working, by looking at the following numbers on your net graph: http://imgur.com/TCDZOY9 – They should most definitely go above 66, if your connection and computer allows it.

AnAkkk

You should not use anything else than 66tick on TF2, there are many parts of the game engine where calculations are based on tick 66, so this’ll fuck up a lot of things (e.g. weapon recoil). That’s why the tickrate is locked to 66 in TF2.

On CS GO Valve fixed all these tickrate issues, so it can be modified without any issues.

this is evil evil

Quoted from AnAkkk

You should not use anything else than 66tick on TF2, there are many parts of the game engine where calculations are based on tick 66, so this’ll fuck up a lot of things (e.g. weapon recoil). That’s why the tickrate is locked to 66 in TF2.

On CS GO Valve fixed all these tickrate issues, so it can be modified without any issues.

Yeah, you are probably right. No hurt in testing it now though, to see if it has any use for the competitive side of TF2 :)

rockie

Quoted from AnAkkk

You should not use anything else than 66tick on TF2, there are many parts of the game engine where calculations are based on tick 66, so this’ll fuck up a lot of things (e.g. weapon recoil). That’s why the tickrate is locked to 66 in TF2.

On CS GO Valve fixed all these tickrate issues, so it can be modified without any issues.

firej

using those net settings on a normal server is props not good, right?

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