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[HUD] Garm3nHUD v010 2013-10-31

Created 18th February 2011 @ 23:23

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Garm3n

SdX BLU
sdx

Quoted from Benvarmeren

[…]

http://www.gamebanana.com/tf2/maps/download/104304

Rdios

Thanks :D

black

trick17
trick17

Quoted from Garm3n

[…]

My pleasure :)

Go to resource / ui / HudObjectiveTimePanel. Under “Background” change visible to 0. Then go to resource / ui / HudObjectiveStatus. Under “TimePanelValue” change font to “HudFontGarm3nSmaller”.

you, Sir, are my hero. awesome.

Garm3n

SdX BLU
sdx

Quoted from black

[…]

you, Sir, are my hero. awesome.

:D

Garm3n

SdX BLU
sdx

v80 (2012 02 09): http://www.sdx-gaming.eu/?page_id=4097

ChangeLog for v80:

* All versions:
o Added HitMarkerValue ( Video: http://youtu.be/H7UxDmkSAl8?hd=1 )
* TanLight and Yellow versions:
o Fixed AmmoInReserve colours
* 7MF Version:
o Moved WinPanel a tiny bit downward

vøid

excuse me sir , but wtf is HitMarkerValue ? I cant see any difference o_o

edit: is it the fact that damage dealth are now displayed permanentely beneath the crosshair and not above the players ?

TurboTabs

(Classy)
@PØØTIS@

Quoted from Garm3n

o Added HitMarkerValue ( Video: http://youtu.be/H7UxDmkSAl8?hd=1 )

This was exactly what I was looking for… http://www.youtube.com/watch?v=dnAYgNnA5A0

doks

><

umn.. some huds already had this ? nvm

amazing job on the updates.. doubt anyone puts as much effort into their huds as you do

Dr-GimpfeN

9g1c

Quoted from doks

umn.. some huds already had this ? nvm

amazing job on the updates.. doubt anyone puts as much effort into their huds as you do

no they used damagecount and not hitmarkers with damagevalue :)

LaMqTa

fnx
vB.

Quoted from Garm3n

v80 (2012 02 09): http://www.sdx-gaming.eu/?page_id=4097

ChangeLog for v80:

* All versions:
o Added HitMarkerValue ( Video: http://youtu.be/H7UxDmkSAl8?hd=1 )
* TanLight and Yellow versions:
o Fixed AmmoInReserve colours
* 7MF Version:
o Moved WinPanel a tiny bit downward

Awesome, mate! Thanks <3

crouton

LEGO

I downloaded the new version, now I suddenly can’t seem to centre CrosshairNormal. The steps are to big and I can’t seem to use x-pos “c-13.5″. Any idea how I can fix this?

Also how do I remove the dmg above enemies’ heads? Quite disturbing with HitMarkerValue and dmg over the heads.

Well the damage over the heads just disappeared suddenly. However now I’m wondering if there’s any way to prolong the time the HitMarkerValue stays visible?

Garm3n

SdX BLU
sdx

Quoted from crouton

I downloaded the new version, now I suddenly can’t seem to centre CrosshairNormal. The steps are to big and I can’t seem to use x-pos “c-13.5″. Any idea how I can fix this?

Also how do I remove the dmg above enemies’ heads? Quite disturbing with HitMarkerValue and dmg over the heads.

Well the damage over the heads just disappeared suddenly. However now I’m wondering if there’s any way to prolong the time the HitMarkerValue stays visible?

Most of your questions can be found in Read Me.

Go to scripts and then HudAnimations_tf. At the bottom change the numbers in Animate HitMarkerValue FgColor “0 0 0 0″ Linear 0.70 0.00001.

Garm3n

SdX BLU
sdx

Thanks everyone, my pleasure :)

I’ve got many questions about the HitMarkerValue. Maybe this will help: http://youtu.be/ryXG7zILbmA?hd=1

avenue

IDM
PMW

Love the yellow version and the custom xhairs :) keep it up!

crouton

LEGO

Quoted from Garm3n

Thanks everyone, my pleasure :)

I’ve got many questions about the HitMarkerValue. Maybe this will help: http://youtu.be/ryXG7zILbmA?hd=1/quote

Ye I’ve figured all of it out pretty much.

But! There’s a crucial bug with HitMarkerValue which isn’t your fault. When you hit people that you normally would have seen the dmg you did on (around corners etc.) instead of showing no dmg the HitMarker shows the dmg you did on previous hit. For example; if you hit a meatshot in valley and do 105 dmg and then go and shoot a pistol-shot on mid where you hit someone around a corner once and the damage normally wouldn’t show up it actually shows 105 dmg instead. Harmless in this example but might lead to trouble in some specific situations. (calling meatshots on medic instead of the 10 damage you actually did etc.),

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