Entries from February 2009

Highlander Cup & Scout 2on2 Cup: Sign-Up Phase ending

Date February 13, 2009

Two days remaining for interested Scout 2on2 and Highlander teams to sign up for our upcoming Fun Cups! After both announced slot numbers were already taken after less than 24 hours, we doubled them up to give all teams the chance to participate. Feel free to make some more advertisement to get some more teams […]

New Official config – Default dates for week 4 and round 1 instagib + bball cup

Date February 9, 2009

New official config Our poll on using the new variable to eliminate random damage has won the vote with a decisive 77% for implementing it. So we have updated our config accordingly. Everyone please download this and put it on your server. The following things were added: tf_damage_disablespread 1 tf_tournament_hide_domination_icons 1 mp_tournament_allow_non_admin_restart 0 ETF2L Config: […]

Scout 2on2 & Highlander Cup: Sign Up Phase – Mapping Contest – 1on1 Cups finished – Instagib Update – New Admins – Tonight’s Schedule Deadlines

Date February 8, 2009

Scout 2on2 + Highlander #2 Cup: Sign-Up Phase starting Our next two Fun Cup Sign-Ups finally open tonight, at 20:00 CET! We invite all interested players and teams to get together, sign up and have fun in these special competitions. Up to 64 teams will be able to play in the upcoming Scout 2on2 Cup; […]

SteelSeries Announcement: New Line Of Gaming Surfaces In Cooperation With Professional Gaming Teams

Date February 8, 2009

The leading manufacturer of innovative professional gaming gear, SteelSeries, today announced new gaming surfaces in cooperation with some of the best professional gaming teams in the world. The teams, Meet Your Makers, Fnatic and Made in Brazil, are comprised of championship gamers who collectively won more than USD 650,000 in 2008. SteelSeries QcK+ Limited Editions […]

TF2 update: Random damage poll

Date February 5, 2009

With the last Valve update, there came a few interesting new server variables. The ETF2L config will be updated accordingly. However, for 1 variable, we’d like your opinion. This variable decides whether random damage will be used in the game or not. If tf_damage_disablespread is activated, the amount of damage every gun can do will […]